Intro to Plugin Creation in Substance Designer | Ben Wilson
Dive deeper into the inner workings of Substance Designer with Ben Wilson's tutorial about creating and understanding how to make powerful plugins. In this tutorial, you will get a full introduction into how to create a simple plugin, giving you a real-world example of using the API.
This tutorial is for any artist looking to broaden their technical knowledge of the software. Ben starts by providing an overview of Designer's API, covering everything from it's architecture, classes and functions, to common pitfalls.
Follow along as Ben develops a property cycler plugin from start to finish, a tool that enables you to speed up your workflow. His complete process is covered in this tutorial, beginning with planning the structure, to adding UI elements and custom hotkeys, and finally to packaging the plugin for distribution.
Whether you're a aspiring tech artist, or just looking to learning how to create your own plugins, this tutorial equips you with the basic knowledge you need to start creating your own custom plugins.
About the Instructor
Ben Wilson is a Material and Technical Artist in the games industry. He has over a decade of experience and has worked on a number of AAA titles, such as Wolfenstein 2: New Colossus, Doom Eternal and Tom Clancy's: The Division.
Ben has spent many years working with Substance Designer and enjoys exploring new workflows and ideas.
Much of th
Intro to Plugin Creation in Substance Designer | Ben Wilson
Intro to Plugin Creation in Substance Designer | Ben Wilson
Dive deeper into the inner workings of Substance Designer with Ben Wilson's tutorial about creating and understanding how to make powerful plugins. In this tutorial, you will get a full introduction into how to create a simple plugin, giving you a real-world example of using the API.
This tutorial is for any artist looking to broaden their technical knowledge of the software. Ben starts by providing an overview of Designer's API, covering everything from it's architecture, classes and functions, to common pitfalls.
Follow along as Ben develops a property cycler plugin from start to finish, a tool that enables you to speed up your workflow. His complete process is covered in this tutorial, beginning with planning the structure, to adding UI elements and custom hotkeys, and finally to packaging the plugin for distribution.
Whether you're a aspiring tech artist, or just looking to learning how to create your own plugins, this tutorial equips you with the basic knowledge you need to start creating your own custom plugins.
About the Instructor
Ben Wilson is a Material and Technical Artist in the games industry. He has over a decade of experience and has worked on a number of AAA titles, such as Wolfenstein 2: New Colossus, Doom Eternal and Tom Clancy's: The Division.
Ben has spent many years working with Substance Designer and enjoys exploring new workflows and ideas.
Much of th