Introduction to Being a 3D Prop Artist
Introduction to Being a 3D Prop Artist
Introduction to Being a 3D Prop Artist
Learn what it is like to be a prop artist and how a professional prop artist works when creating assets for games & cinematics. In this course you will get an in-depth overview on what it is like to be a prop artist, what your main responsibilities are and key focus points to becoming a prop artist. after this you will learn from start to finish how to create a high quality game asset including everything from Modeling, UV-Unwrapping, Texturing, Rendering and more.
3DS MAX, SUBSTANCE, MARMOSET TOOLBAG & UNREAL
This course will cover the complete process from start to finish on how to create high quality props for games. Some of the main topics we will cover are as followed
- Detailed introduction with a presentation on what it is like to be a prop artist along with important knowledge.
- Gathering references and creating blockout props.
- High to Low poly & Weighted Normals Workflows.
- UV-Unwrapping and Baking textures.
- Creating high-quality textures using Substance Painter.
- Setting up assets correctly in Unreal Engine
We will also cover a lot more information in-between these main topics.
The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the images, and you can apply this knowledge to almost any type of asset.
Introduction to Being a 3D Prop Artist
Introduction to Being a 3D Prop Artist
Learn what it is like to be a prop artist and how a professional prop artist works when creating assets for games & cinematics. In this course you will get an in-depth overview on what it is like to be a prop artist, what your main responsibilities are and key focus points to becoming a prop artist. after this you will learn from start to finish how to create a high quality game asset including everything from Modeling, UV-Unwrapping, Texturing, Rendering and more.
3DS MAX, SUBSTANCE, MARMOSET TOOLBAG & UNREAL
This course will cover the complete process from start to finish on how to create high quality props for games. Some of the main topics we will cover are as followed
- Detailed introduction with a presentation on what it is like to be a prop artist along with important knowledge.
- Gathering references and creating blockout props.
- High to Low poly & Weighted Normals Workflows.
- UV-Unwrapping and Baking textures.
- Creating high-quality textures using Substance Painter.
- Setting up assets correctly in Unreal Engine
We will also cover a lot more information in-between these main topics.
The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the images, and you can apply this knowledge to almost any type of asset.