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Japanese Katana

Romain Albenque
(2 ratings)
Product description

Japanese Katana

A katana I have made for my 3D course to teach how to make details in textures and save polygons for real time rendering as i game or web display.

This AAA game asset of japanese feudal katana blade and details will embellish you scene and add more details which can help the gameplay and the game-design.

The material of models is unique and ready for PBR.

Low-poly model & Blender native 2.90

SPECIFICATIONS

  • Objects : 169 (including particle system objects as grass and rope details)
  • Polygons : 1174
  • Subdivision ready : Yes
  • Render engine : Eevee (Cycles ready)

    • GAME SPECS
      • LODs : No
      • Collider : No
      • Lightmap UV : No

        • EXPORTED FORMATS
          • FBX
          • Collada
          • OBJ

            • TEXTURES
              • Materials in scene : 1
              • Textures sizes : 4K
              • Textures types : Base Color, Metallic, Roughness, Normal (DirectX & OpenGL), Heigh & AO
              • Textures format : PNG

                • GENERAL
                  • Real scale : Yes
                  • Scene objects are organized by groups

                    • ADDITIONAL NOTES

                      File formats do not include textures. All textures are in a specific folder named 'Textures'

Japanese Katana

Product description

Japanese Katana

A katana I have made for my 3D course to teach how to make details in textures and save polygons for real time rendering as i game or web display.

This AAA game asset of japanese feudal katana blade and details will embellish you scene and add more details which can help the gameplay and the game-design.

The material of models is unique and ready for PBR.

Low-poly model & Blender native 2.90

SPECIFICATIONS

  • Objects : 169 (including particle system objects as grass and rope details)
  • Polygons : 1174
  • Subdivision ready : Yes
  • Render engine : Eevee (Cycles ready)

    • GAME SPECS
      • LODs : No
      • Collider : No
      • Lightmap UV : No

        • EXPORTED FORMATS
          • FBX
          • Collada
          • OBJ

            • TEXTURES
              • Materials in scene : 1
              • Textures sizes : 4K
              • Textures types : Base Color, Metallic, Roughness, Normal (DirectX & OpenGL), Heigh & AO
              • Textures format : PNG

                • GENERAL
                  • Real scale : Yes
                  • Scene objects are organized by groups

                    • ADDITIONAL NOTES

                      File formats do not include textures. All textures are in a specific folder named 'Textures'

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Product Details
Software
Release Version
5007
Polycount
4,602
Textures
Yes
UVs
Yes
Materials
Yes
VR-Ready
Yes
Published
2022-12-07
Updated
2023-12-12