Jungle Rocks for Games
Three unique mossy rocks assets with PBR materials and LODs. Materials, LODs and collisions are setup correctly in Unreal 4.26 project. It is easy to simply migrate these assets from the project file to your project content folder, and these will work.
The rocks have 3 LODs. All three rocks LOD0 polys are total 29k tris. Average rock LOD0 is about 9000 tris. In comparison LOD2 is only 19k, LOD3 being few hundred.
Normal maps were baked from high poly meshes. They are contained in both 3ds Max 2021 and 2019 formats as separate objects.
LODs and meshes are also included in FBX format.
4K PBR Metal Roughness maps included. Unreal Engine has a instanced material setup and a master material setup, using Basecolor, Normal, and OcclusionRoughnessMetallic RGB mask scheme.
These rocks will look great even in close ups, especially in raytraced reflection scene and moder render engines.
Jungle Rocks for Games
Jungle Rocks for Games
Three unique mossy rocks assets with PBR materials and LODs. Materials, LODs and collisions are setup correctly in Unreal 4.26 project. It is easy to simply migrate these assets from the project file to your project content folder, and these will work.
The rocks have 3 LODs. All three rocks LOD0 polys are total 29k tris. Average rock LOD0 is about 9000 tris. In comparison LOD2 is only 19k, LOD3 being few hundred.
Normal maps were baked from high poly meshes. They are contained in both 3ds Max 2021 and 2019 formats as separate objects.
LODs and meshes are also included in FBX format.
4K PBR Metal Roughness maps included. Unreal Engine has a instanced material setup and a master material setup, using Basecolor, Normal, and OcclusionRoughnessMetallic RGB mask scheme.
These rocks will look great even in close ups, especially in raytraced reflection scene and moder render engines.