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Karnax

Telergy Studio
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Product description

Karnax

Descendant of dragons, Karnax's power simmers beneath dark scales. Otherworldly light burns in its eyes, a beacon of the magic coursing through its draconic veins. A fearsome fighter, Karnax unleashes a terrifying symphony of destruction, weaving brutal physical attacks with devastating spells that leave foes quivering in its wake.

It was made using ZBrush and Blender and textured in Substance Painter. Down here you'll find the technical details of it.

Geometry:

  • Vertices: 11191
  • Edges: 22349
  • Faces: 11188
  • Triangles: 22034

Textures:

  • 8K maps
  • Albedo
  • Ambient Occlusion
  • Roughness
  • Normal Map (OpenGL and DirectX)
  • Emissive
  • Occlusion map and Roughness map are packed in a single texture.

Rig:

  • Bones grouped and coloured
  • Separated in Collections
  • Rig UI script
  • IK FK Switch for legs and arms
  • Can mask parts of the body out

You'll be able to find 2 more subdivisions in the Blender file to be used as LODs, the details presented here are from the highest LOD (lower details).

This model was designed to work on any major game engine.

Got any question or suggestion? Send us a message or leave a coment.

Karnax

Product description

Karnax

Descendant of dragons, Karnax's power simmers beneath dark scales. Otherworldly light burns in its eyes, a beacon of the magic coursing through its draconic veins. A fearsome fighter, Karnax unleashes a terrifying symphony of destruction, weaving brutal physical attacks with devastating spells that leave foes quivering in its wake.

It was made using ZBrush and Blender and textured in Substance Painter. Down here you'll find the technical details of it.

Geometry:

  • Vertices: 11191
  • Edges: 22349
  • Faces: 11188
  • Triangles: 22034

Textures:

  • 8K maps
  • Albedo
  • Ambient Occlusion
  • Roughness
  • Normal Map (OpenGL and DirectX)
  • Emissive
  • Occlusion map and Roughness map are packed in a single texture.

Rig:

  • Bones grouped and coloured
  • Separated in Collections
  • Rig UI script
  • IK FK Switch for legs and arms
  • Can mask parts of the body out

You'll be able to find 2 more subdivisions in the Blender file to be used as LODs, the details presented here are from the highest LOD (lower details).

This model was designed to work on any major game engine.

Got any question or suggestion? Send us a message or leave a coment.

Product Details
Polycount
11188
Texture Resolution
8192 x 8192
Textures
Yes
UVs
Yes
Materials
Yes
Published
2024-03-28
Updated
2024-11-25