Landscape Procedural Ecosystem - Seasons - Vol. 3
This UE5 pack preserves all the characteristics of my previous realistic landscape ecosystem packs and beside this, it is specially designed to transform itself from a summer landscape into a winter landscape with a single mouse click. So by adjusting a single parameter, you will be able to add or remove snow not only on the landscape but also on the grass, trees, rocks and every static mesh from this pack. The parameters can also be adjusted during gameplay so you can gradually increase or decrease the ecosystem snow level. It can also be transformed into an autumn or spring landscape and to achieve this, all you have to do is to change a single parameter into every material instance of the static meshes.
Everything is automated so it comes with a landscape smart auto-material and procedural foliage spawners to help you procedurally add trees and rocks into your map. Everything you see in this video is part of the pack, including the heightmap of the landscape which is a 64 square km, real-world heightmap created from Digital Elevation Model with 1 meter horizontal precision. The resolution of the heightmap is 8k.
The automatic landscape material is designed in such a way that for all 12 layers, there are 2 level of details: one level which is very detailed, when the player is closer to the texture and another one which is less detailed, when the player is further away from the texture. This way, the player will always see the right amount of details, as
Landscape Procedural Ecosystem - Seasons - Vol. 3
Landscape Procedural Ecosystem - Seasons - Vol. 3
This UE5 pack preserves all the characteristics of my previous realistic landscape ecosystem packs and beside this, it is specially designed to transform itself from a summer landscape into a winter landscape with a single mouse click. So by adjusting a single parameter, you will be able to add or remove snow not only on the landscape but also on the grass, trees, rocks and every static mesh from this pack. The parameters can also be adjusted during gameplay so you can gradually increase or decrease the ecosystem snow level. It can also be transformed into an autumn or spring landscape and to achieve this, all you have to do is to change a single parameter into every material instance of the static meshes.
Everything is automated so it comes with a landscape smart auto-material and procedural foliage spawners to help you procedurally add trees and rocks into your map. Everything you see in this video is part of the pack, including the heightmap of the landscape which is a 64 square km, real-world heightmap created from Digital Elevation Model with 1 meter horizontal precision. The resolution of the heightmap is 8k.
The automatic landscape material is designed in such a way that for all 12 layers, there are 2 level of details: one level which is very detailed, when the player is closer to the texture and another one which is less detailed, when the player is further away from the texture. This way, the player will always see the right amount of details, as