Laptop
Game ready low-poly Laptop model with PBR textures for game engines/renderers.
This product is intended for game/real time/background use. This model is not intended for subdivision. Renders done in Marmoset Toolbag 3.
Features:
- Geometry is triangulated to ensure best shading
- All materials and objects named appropriately
- Scaled to approximate real world size
- Polycount: 2714 tris, 1658 vertices
- No special plugins needed
- .obj and .fbx versions exported from Blender 2.83
Textures:
- Texture resolution: 4096x4096
- Texture formats: PNG
- General PBR Metallic/Roughness textures: BaseColor, Metallic, Roughness, Normal(DirectX), Normal(OpenGL), AO, Emission
- Unity Textures: Albedo, MetallicSmoothness, Normal(OpenGL), AO, Emission
- Unreal Engine 4 textures: BaseColor, OcclusionRoughnessMetallic, Normal(DirectX), Emission
- PBR Specular/Glossiness textures: Diffuse, Specular, Glossiness, Normal(DirectX), Normal(OpenGL), AO, Emission
Laptop
Laptop
Game ready low-poly Laptop model with PBR textures for game engines/renderers.
This product is intended for game/real time/background use. This model is not intended for subdivision. Renders done in Marmoset Toolbag 3.
Features:
- Geometry is triangulated to ensure best shading
- All materials and objects named appropriately
- Scaled to approximate real world size
- Polycount: 2714 tris, 1658 vertices
- No special plugins needed
- .obj and .fbx versions exported from Blender 2.83
Textures:
- Texture resolution: 4096x4096
- Texture formats: PNG
- General PBR Metallic/Roughness textures: BaseColor, Metallic, Roughness, Normal(DirectX), Normal(OpenGL), AO, Emission
- Unity Textures: Albedo, MetallicSmoothness, Normal(OpenGL), AO, Emission
- Unreal Engine 4 textures: BaseColor, OcclusionRoughnessMetallic, Normal(DirectX), Emission
- PBR Specular/Glossiness textures: Diffuse, Specular, Glossiness, Normal(DirectX), Normal(OpenGL), AO, Emission