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Layer Based Texturing In Blender (Ucupaint Course)

Product description

Layer Based Texturing In Blender (Ucupaint Course)

LAYER BASED TEXTURING IN BLENDER (UCUPAINT COURSE)

Every time I post about Ucupaint I got asked for a tutorial, so I made a full on course!

I’ve packed everything I know into this course, revealing the specific workflows and techniques behind my most popular posts.

Ready to level up your art? Let's get painting.

Installation: Learn how to install Ucupaint.

The Four Pillars: Master the four fundamental pillars that drive the Ucupaint workflow.

Painting Multiple Channels: Learn to paint on multiple channels simultaneously. We will utilize these skills to create a peeling paint effect.

Painting with Displacement: Discover displacement painting techniques, specifically how to make dirt accumulate inside cracks and crevices.

Baked Maps: How to bake common masks and use them to create procedural edge wear effects.

Multiresolution Bake: Combine multiresolution sculpting with Ucupaint to simplify baking details from a high-poly to a low-poly mesh, allowing you to switch seamlessly between sculpting and texturing.

Decals: Apply decals across three levels of complexity: simple stickers, normal map details, and finally, experimental disp

Product description

Layer Based Texturing In Blender (Ucupaint Course)

LAYER BASED TEXTURING IN BLENDER (UCUPAINT COURSE)

Every time I post about Ucupaint I got asked for a tutorial, so I made a full on course!

I’ve packed everything I know into this course, revealing the specific workflows and techniques behind my most popular posts.

Ready to level up your art? Let's get painting.

Installation: Learn how to install Ucupaint.

The Four Pillars: Master the four fundamental pillars that drive the Ucupaint workflow.

Painting Multiple Channels: Learn to paint on multiple channels simultaneously. We will utilize these skills to create a peeling paint effect.

Painting with Displacement: Discover displacement painting techniques, specifically how to make dirt accumulate inside cracks and crevices.

Baked Maps: How to bake common masks and use them to create procedural edge wear effects.

Multiresolution Bake: Combine multiresolution sculpting with Ucupaint to simplify baking details from a high-poly to a low-poly mesh, allowing you to switch seamlessly between sculpting and texturing.

Decals: Apply decals across three levels of complexity: simple stickers, normal map details, and finally, experimental disp

Product Details
Duration
30 minutes
Published
3 months ago
Updated
15 days ago
Software