Layer Based Texturing In Blender (Ucupaint Course)
Layer Based Texturing In Blender (Ucupaint Course)
LAYER BASED TEXTURING IN BLENDER (UCUPAINT COURSE)
Every time I post about Ucupaint I got asked for a tutorial, so I made a full on course!
I’ve packed everything I know into this course, revealing the specific workflows and techniques behind my most popular posts.
Ready to level up your art? Let's get painting.
Installation: Learn how to install Ucupaint.
The Four Pillars: Master the four fundamental pillars that drive the Ucupaint workflow.
Painting Multiple Channels: Learn to paint on multiple channels simultaneously. We will utilize these skills to create a peeling paint effect.
Painting with Displacement: Discover displacement painting techniques, specifically how to make dirt accumulate inside cracks and crevices.
Baked Maps: How to bake common masks and use them to create procedural edge wear effects.
Multiresolution Bake: Combine multiresolution sculpting with Ucupaint to simplify baking details from a high-poly to a low-poly mesh, allowing you to switch seamlessly between sculpting and texturing.
Decals: Apply decals across three levels of complexity: simple stickers, normal map details, and finally, experimental disp
Layer Based Texturing In Blender (Ucupaint Course)
LAYER BASED TEXTURING IN BLENDER (UCUPAINT COURSE)
Every time I post about Ucupaint I got asked for a tutorial, so I made a full on course!
I’ve packed everything I know into this course, revealing the specific workflows and techniques behind my most popular posts.
Ready to level up your art? Let's get painting.
Installation: Learn how to install Ucupaint.
The Four Pillars: Master the four fundamental pillars that drive the Ucupaint workflow.
Painting Multiple Channels: Learn to paint on multiple channels simultaneously. We will utilize these skills to create a peeling paint effect.
Painting with Displacement: Discover displacement painting techniques, specifically how to make dirt accumulate inside cracks and crevices.
Baked Maps: How to bake common masks and use them to create procedural edge wear effects.
Multiresolution Bake: Combine multiresolution sculpting with Ucupaint to simplify baking details from a high-poly to a low-poly mesh, allowing you to switch seamlessly between sculpting and texturing.
Decals: Apply decals across three levels of complexity: simple stickers, normal map details, and finally, experimental disp