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Lifeboat / Full Tutorial Process + 3D Model
Warning : Read and check all types of licenses carefully before purchasing
📌📌NOTE: the videos are not narrated, its a screen recording with shortcuts display📌📌
In this tutorial, we are covering the entire process of modeling, unwrapping, and texturing Lifeboat from scratch.
- +10 hrs Full Tutorial (Modeling, Unwrapping, Texturing, Rendering)
- MidPoly Mesh
- Clean Quad Topology
- 4K TexturesÂ
- Unwrapped in UDIMs workflow
- Game ReadyÂ
Tutorial Contents:
- Modeling : +4 hours of the process of modeling in 3dsmax software. Everything is clear, and you can follow up easily on the modeling process.
- Unwraping :1 hours unwrapping in Rizom UV. UVs are clean and tidy. Before starting the texturing process, it must have a proper UV and for this part we use RizomLab. For large objects you should open your project with different techniques to avoid low quality resolution after the texturing part! In this part, we use the udims technique for this Lifeboat object.
- Texturing : +2 hours Texturing in the Substance Painter. Now it's time to go to Substance Painter and start the texturing process. Basically we start with the UV tiles option in
Lifeboat / Full Tutorial Process + 3D Model
3D Model (Standard License)
This is a custom EULA. Click to read the terms
Files (2)
MF-LifeBoat-3dsmax-obj-fbx.rar
x-rar-compressed
9.38 MB
MF-LifeBoat-Tutorials.rar
x-rar-compressed
2.59 GB
Total size: 2.6 GB
Personal License
For use on personal projects
Files (4)
MF-LifeBoat-Reference.rar
x-rar-compressed
5.24 MB
MF-LifeBoat-3dsmax-obj-fbx.rar
x-rar-compressed
9.38 MB
MF-LifeBoat-Textures.rar
x-rar-compressed
285 MB
MF-LifeBoat-Tutorials.rar
x-rar-compressed
2.59 GB
Total size: 2.89 GB
Commercial License
For use on commercial projects
Files (4)
MF-LifeBoat-Reference.rar
x-rar-compressed
5.24 MB
MF-LifeBoat-3dsmax-obj-fbx.rar
x-rar-compressed
9.38 MB
MF-LifeBoat-Textures.rar
x-rar-compressed
285 MB
MF-LifeBoat-Tutorials.rar
x-rar-compressed
2.59 GB
Total size: 2.89 GB
Lifeboat / Full Tutorial Process + 3D Model
Warning : Read and check all types of licenses carefully before purchasing
📌📌NOTE: the videos are not narrated, its a screen recording with shortcuts display📌📌
In this tutorial, we are covering the entire process of modeling, unwrapping, and texturing Lifeboat from scratch.
- +10 hrs Full Tutorial (Modeling, Unwrapping, Texturing, Rendering)
- MidPoly Mesh
- Clean Quad Topology
- 4K TexturesÂ
- Unwrapped in UDIMs workflow
- Game ReadyÂ
Tutorial Contents:
- Modeling : +4 hours of the process of modeling in 3dsmax software. Everything is clear, and you can follow up easily on the modeling process.
- Unwraping :1 hours unwrapping in Rizom UV. UVs are clean and tidy. Before starting the texturing process, it must have a proper UV and for this part we use RizomLab. For large objects you should open your project with different techniques to avoid low quality resolution after the texturing part! In this part, we use the udims technique for this Lifeboat object.
- Texturing : +2 hours Texturing in the Substance Painter. Now it's time to go to Substance Painter and start the texturing process. Basically we start with the UV tiles option in
Tutorial Details
Category
Skill Level
Duration
10 hours 58 minutes
Published
2025-02-28
Updated
2025-02-28