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Lifeboat / Full Tutorial Process + 3D Model

mohadese-frz
(1 ratings)
Product description

Lifeboat / Full Tutorial Process + 3D Model

Warning : Read and check all types of licenses carefully before purchasing

📌📌NOTE: the videos are not narrated, its a screen recording with shortcuts display📌📌

In this tutorial, we are covering the entire process of modeling, unwrapping, and texturing Lifeboat from scratch.

  • +10 hrs Full Tutorial (Modeling, Unwrapping, Texturing, Rendering)
  • MidPoly Mesh
  • Clean Quad Topology
  • 4K Textures 
  • Unwrapped in UDIMs workflow
  • Game Ready 

Tutorial Contents:

  • Modeling : +4 hours of the process of modeling in 3dsmax software. Everything is clear, and you can follow up easily on the modeling process.
  • Unwraping :1 hours unwrapping in Rizom UV. UVs are clean and tidy. Before starting the texturing process, it must have a proper UV and for this part we use RizomLab. For large objects you should open your project with different techniques to avoid low quality resolution after the texturing part! In this part, we use the udims technique for this Lifeboat object.
  • Texturing : +2 hours Texturing in the Substance Painter. Now it's time to go to Substance Painter and start the texturing process. Basically we start with the UV tiles option in

Lifeboat / Full Tutorial Process + 3D Model

Product description

Lifeboat / Full Tutorial Process + 3D Model

Warning : Read and check all types of licenses carefully before purchasing

📌📌NOTE: the videos are not narrated, its a screen recording with shortcuts display📌📌

In this tutorial, we are covering the entire process of modeling, unwrapping, and texturing Lifeboat from scratch.

  • +10 hrs Full Tutorial (Modeling, Unwrapping, Texturing, Rendering)
  • MidPoly Mesh
  • Clean Quad Topology
  • 4K Textures 
  • Unwrapped in UDIMs workflow
  • Game Ready 

Tutorial Contents:

  • Modeling : +4 hours of the process of modeling in 3dsmax software. Everything is clear, and you can follow up easily on the modeling process.
  • Unwraping :1 hours unwrapping in Rizom UV. UVs are clean and tidy. Before starting the texturing process, it must have a proper UV and for this part we use RizomLab. For large objects you should open your project with different techniques to avoid low quality resolution after the texturing part! In this part, we use the udims technique for this Lifeboat object.
  • Texturing : +2 hours Texturing in the Substance Painter. Now it's time to go to Substance Painter and start the texturing process. Basically we start with the UV tiles option in
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