Product banner image

Lighting for Games (Volume 1): Fundamentals of Lighting in UE4 _ Part 1

ArashAref
(5 ratings)
Product description
2 ratings

Lighting for Games (Volume 1): Fundamentals of Lighting in UE4 _ Part 1

Hello.
(The product thumbnail is just for showcasing purposes and is not a part of the tutorial)

This is the first part of many lighting series to come.
in this Vol 1. we talk about the most fundamental aspects of lighting in Unreal Engine 4 and discuss many technical issues and how to use the toolset to our advantage.
there are many volumes to come and with the release of every new volume we add upon the knowledge that we have gathered and move on to create beautiful yet practical lightings, and many concepts that we talk about are not only bound to Unreal Engine 4, but we try to discuss them so that they are globally usable in every other Rendering engine out there as well.

These are a list of topics that we cover in every chapter.

001  Getting To Know The Most Common Lighting And Rendering Actors.mp4
In this chapter we discuss light actors that are available in Unreal Engine 4 (Directional Light, Point Light, Spot Light, Skylight, Rect Light) and do a high level overview of these actors. of course we will go a lot deeper in these actors in the future volumes but in this Vol 1. we talk about their most common propertise like Intensity, Color, Radius, HDRI lights. after this chapter you have a high level familiarity with the light actors in Unreal Engine 4.

002   Static Lighitng Vs Dynamic Lighting.mp4
In this chapter we discover the meaning of Dynamic Ligh

Lighting for Games (Volume 1): Fundamentals of Lighting in UE4 _ Part 1

Product description
2 ratings

Lighting for Games (Volume 1): Fundamentals of Lighting in UE4 _ Part 1

Hello.
(The product thumbnail is just for showcasing purposes and is not a part of the tutorial)

This is the first part of many lighting series to come.
in this Vol 1. we talk about the most fundamental aspects of lighting in Unreal Engine 4 and discuss many technical issues and how to use the toolset to our advantage.
there are many volumes to come and with the release of every new volume we add upon the knowledge that we have gathered and move on to create beautiful yet practical lightings, and many concepts that we talk about are not only bound to Unreal Engine 4, but we try to discuss them so that they are globally usable in every other Rendering engine out there as well.

These are a list of topics that we cover in every chapter.

001  Getting To Know The Most Common Lighting And Rendering Actors.mp4
In this chapter we discuss light actors that are available in Unreal Engine 4 (Directional Light, Point Light, Spot Light, Skylight, Rect Light) and do a high level overview of these actors. of course we will go a lot deeper in these actors in the future volumes but in this Vol 1. we talk about their most common propertise like Intensity, Color, Radius, HDRI lights. after this chapter you have a high level familiarity with the light actors in Unreal Engine 4.

002   Static Lighitng Vs Dynamic Lighting.mp4
In this chapter we discover the meaning of Dynamic Ligh

ratings
0(0 ratings)
5 stars
100%
4 stars
0%
3 stars
0%
2 stars
0%
1 star
0%
Tutorial Details
Skill Level
Duration
2 hours 50 minutes