Low Poly Hair Asset "Jacob" - FBX/OBJ + Maya, Blender source file, 4K Textures
Low poly (9k triangles) 3D polygonal hair asset for game male character model named "Jacob". This model fits the Genesis 8 Base male model. Short classic male hairstyle.
- FBX, OBJ (9k triangles) hair mesh.
- FBX, OBJ head cap mesh, UV unwrapped.
- Maya 2019 source file. Easy to edit hair cards - cards organized in groups by Layers, in smooth preview. You can smooth them, then remesh and reduce polygon count in case you'd like to go for higher quality.
- Blender 2.9 file (easy to edit hair cards - each hair layer as a separate object, subdivided). You can smooth them, then remesh and reduce polygon count in case you'd like to go for higher quality.
- 4k textures TGA: Mask/ Alpha / Depth / Flow / Gradient Ramp or Root / Id / Color (dark brown) / Normal / AO.
- 2k textures PNG: Mask/ Alpha / Depth / Flow / Gradient Ramp or Root / Id / Color (dark brown) / Normal / AO.
- 2 colors Diffuse map: Brown (default), Blond.
Please note, that the head mesh is not included.
Hope you like it!
Low Poly Hair Asset "Jacob" - FBX/OBJ + Maya, Blender source file, 4K Textures
Low Poly Hair Asset "Jacob" - FBX/OBJ + Maya, Blender source file, 4K Textures
Low poly (9k triangles) 3D polygonal hair asset for game male character model named "Jacob". This model fits the Genesis 8 Base male model. Short classic male hairstyle.
- FBX, OBJ (9k triangles) hair mesh.
- FBX, OBJ head cap mesh, UV unwrapped.
- Maya 2019 source file. Easy to edit hair cards - cards organized in groups by Layers, in smooth preview. You can smooth them, then remesh and reduce polygon count in case you'd like to go for higher quality.
- Blender 2.9 file (easy to edit hair cards - each hair layer as a separate object, subdivided). You can smooth them, then remesh and reduce polygon count in case you'd like to go for higher quality.
- 4k textures TGA: Mask/ Alpha / Depth / Flow / Gradient Ramp or Root / Id / Color (dark brown) / Normal / AO.
- 2k textures PNG: Mask/ Alpha / Depth / Flow / Gradient Ramp or Root / Id / Color (dark brown) / Normal / AO.
- 2 colors Diffuse map: Brown (default), Blond.
Please note, that the head mesh is not included.
Hope you like it!