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Maewenn - Full Rig + 4 Skins

Vexod14
(12 ratings)
Product description
1 ratings

Maewenn - Full Rig + 4 Skins

The model comes in 3 versions:

- One FBX with skeleton+skin+one anim sample

- One FBX without skeleton (so you can import it in maya/3dsmax/blender...etc and rig/skin it yourself)

- One AKT file containing the skinned and rigged FBX, with an animation sample so you can have a first idea on how to animate this character (feel free to erase/rework them and/or add new ones ;)).

This file works with Akeytsu 2020-1-3 and above, you can get the software here: https://www.nukeygara.com/try .

The FBX is made to be used in realtime game engines and uses custom vertices normals (supported on most 3D softwares)

This character is made to work best with Akeytsu, and to serve as a heavy learning support for animators ;)

 

 

Textures consists in 1 4K UVset (character) and additionnal UVSets for each weapon (so you can decide if you call them in memory or not, depending on your own needs =)), all maps uses combined map channels to reduce drawcalls (better performances).

C1 maps combines : Red=Metalness ; Green=Roughness ; Blue=AO.

C3 maps combines : Red=Cavity ; Green=Nothing ; Blue=Specular Intensity

For the global Emissive use the "E" map. Depending on the variant needs per skin I've used a colored emissive on the character while keeping it Black & White on weapons

The Alp

Maewenn - Full Rig + 4 Skins

Product description
1 ratings

Maewenn - Full Rig + 4 Skins

The model comes in 3 versions:

- One FBX with skeleton+skin+one anim sample

- One FBX without skeleton (so you can import it in maya/3dsmax/blender...etc and rig/skin it yourself)

- One AKT file containing the skinned and rigged FBX, with an animation sample so you can have a first idea on how to animate this character (feel free to erase/rework them and/or add new ones ;)).

This file works with Akeytsu 2020-1-3 and above, you can get the software here: https://www.nukeygara.com/try .

The FBX is made to be used in realtime game engines and uses custom vertices normals (supported on most 3D softwares)

This character is made to work best with Akeytsu, and to serve as a heavy learning support for animators ;)

 

 

Textures consists in 1 4K UVset (character) and additionnal UVSets for each weapon (so you can decide if you call them in memory or not, depending on your own needs =)), all maps uses combined map channels to reduce drawcalls (better performances).

C1 maps combines : Red=Metalness ; Green=Roughness ; Blue=AO.

C3 maps combines : Red=Cavity ; Green=Nothing ; Blue=Specular Intensity

For the global Emissive use the "E" map. Depending on the variant needs per skin I've used a colored emissive on the character while keeping it Black & White on weapons

The Alp

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