Product banner image

Magic Coordinate - Dynamic Mapping Addon

Cosmo Mídias
(0 ratings)
Product description

Magic Coordinate - Dynamic Mapping Addon

  • What does Magic Coordinate?

Magic Coordinate is a dynamic mapping system which maps evenly and manages the scaling of your materials automatically across multiple objects of varying proportions while sharing a same material! You don’t even bother applying the scale transformations in Object Mode as it auto normalizes the stretching on the fly!

It also works for animated characters and other parametric-non-destructive-mesh-deforming setups! Skip UVs and Baking as much as possible by taking your 3D procedural materials further down the pipeline! It Increases you productivity and flexibility and It reduces maintenance, reworking and material redundancy!

  • You didn't know you needed it!

Object, Generated and Rest Position coordinates have a lot of limitations and they are useful only in specific conditions. It makes the texture mapping process counter intuitive, cumbersome and fragile so the goal is taking the best of each coordinate, unifying it and expand the functionalities from there.

UVs, in the other hand, need a lot of preparation steps that may break if geometry changes are introduced, so we may want to postpone this process or stay away completely from it whenever possible. The advantage is also reflected on avoiding baking stages, as with Magic Coordinate, the material can be used in animated characters while preserving all its procedural capabilities, ea

Magic Coordinate - Dynamic Mapping Addon

Product description

Magic Coordinate - Dynamic Mapping Addon

  • What does Magic Coordinate?

Magic Coordinate is a dynamic mapping system which maps evenly and manages the scaling of your materials automatically across multiple objects of varying proportions while sharing a same material! You don’t even bother applying the scale transformations in Object Mode as it auto normalizes the stretching on the fly!

It also works for animated characters and other parametric-non-destructive-mesh-deforming setups! Skip UVs and Baking as much as possible by taking your 3D procedural materials further down the pipeline! It Increases you productivity and flexibility and It reduces maintenance, reworking and material redundancy!

  • You didn't know you needed it!

Object, Generated and Rest Position coordinates have a lot of limitations and they are useful only in specific conditions. It makes the texture mapping process counter intuitive, cumbersome and fragile so the goal is taking the best of each coordinate, unifying it and expand the functionalities from there.

UVs, in the other hand, need a lot of preparation steps that may break if geometry changes are introduced, so we may want to postpone this process or stay away completely from it whenever possible. The advantage is also reflected on avoiding baking stages, as with Magic Coordinate, the material can be used in animated characters while preserving all its procedural capabilities, ea

Product Details
Software
Published
2024-07-04
Updated
2024-08-01