MALE BAGGY JEANS / zpac obj fbx highpoly
CLO 3D / Marvelous Designer native ZPAC info:
• Software: CLO 3D v2024.1.112
• Simulation mode: CPU (default)
• Avatar: default MV2.1 (Luka), default sneakers, 3 mm skin offset
• Pose: standard A-pose
• Clothing geometry: quads, raw highpoly, 5 mm particle distance
• Retopology or auto-remesh: no
• Decorative details geometry (buttons): tris, highpoly
• Topstitch: tris mesh, highpoly (can be changed to texture)
• Textures: default CLO 3D library, 3D seamlines and puckering in normal map
• Colorway: blue
• Saved without avatar
OBJ and FBX export info:
• Avatar: removed
• Rigged: no
• Scale: cm, 100%, moved to ground center
• Topstitch: no
• OBJ geometry: quads/tris, single object, thin unweld + thin weld (2 separate versions)
• FBX geometry: quads/tris, single object, thin unweld
• Polycount: faces = 94,009; vertices = 78,655
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping, FBX = embed media
• UV Maps: diffuse, normal
• UV fill texture seams: 5 px
• Colorway: blue
Additio
MALE BAGGY JEANS / zpac obj fbx highpoly
MALE BAGGY JEANS / zpac obj fbx highpoly
CLO 3D / Marvelous Designer native ZPAC info:
• Software: CLO 3D v2024.1.112
• Simulation mode: CPU (default)
• Avatar: default MV2.1 (Luka), default sneakers, 3 mm skin offset
• Pose: standard A-pose
• Clothing geometry: quads, raw highpoly, 5 mm particle distance
• Retopology or auto-remesh: no
• Decorative details geometry (buttons): tris, highpoly
• Topstitch: tris mesh, highpoly (can be changed to texture)
• Textures: default CLO 3D library, 3D seamlines and puckering in normal map
• Colorway: blue
• Saved without avatar
OBJ and FBX export info:
• Avatar: removed
• Rigged: no
• Scale: cm, 100%, moved to ground center
• Topstitch: no
• OBJ geometry: quads/tris, single object, thin unweld + thin weld (2 separate versions)
• FBX geometry: quads/tris, single object, thin unweld
• Polycount: faces = 94,009; vertices = 78,655
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping, FBX = embed media
• UV Maps: diffuse, normal
• UV fill texture seams: 5 px
• Colorway: blue
Additio