1 / 14
Mantle Clock
Animated Mantle Clock
- 100% quad design.
- Mid Poly, Game ready.
- All Textures created in Substance Painter and exported in 2K PBR (Roughness/Metallic) formats.
- Logically named objects, materials and textures.
- Modelled in Blender 2.83.
- Textured in Substance Painter 2020.1.3.
- Rendered in Marmoset Toolbag 3.
- Subdivision ready (As shown in renders and 3D view).
- Highly detailed textures.
- modelled to real world scales.
- Fully and efficiently UV unwrapped.
- Animated Hands 300frames, 10 seconds to do 12 hours of the clock face at 30fps.
- MantleClock
- Minute Hand
- Diffuse
- Roughness
- Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
- Metallic
- Alpha
- Face count: 1,780
- Vert count: 1,974
- Triangulated count: 3,560
MantleClock - Approximately 48cm tall, 15cm wide, 35cm deep
Formats included
.Blend - Native
.FBX
.OBJ
Objects in each file format
- Hour Hand
Textures included in .png format.
MantleClock - 2K -
Poly Counts (According to Blender inspection tools).
Poly Counts at 1 Subdivision Level as shown in renders (According to Blender inspection
Mantle Clock
Personal License
For use on personal projects
Files (5)
MantleClock.mtl
octet-stream
659 B
MantleClock.obj
octet-stream
272 kB
MantleClock.fbx
octet-stream
218 kB
Textures.zip
zip
7.37 MB
MantleClock.blend
octet-stream
20.3 MB
Total size: 28.1 MB
Commercial License
For use on commercial projects
Files (5)
MantleClock.mtl
octet-stream
659 B
MantleClock.obj
octet-stream
272 kB
MantleClock.fbx
octet-stream
218 kB
Textures.zip
zip
7.37 MB
MantleClock.blend
octet-stream
20.3 MB
Total size: 28.1 MB
Mantle Clock
Animated Mantle Clock
- 100% quad design.
- Mid Poly, Game ready.
- All Textures created in Substance Painter and exported in 2K PBR (Roughness/Metallic) formats.
- Logically named objects, materials and textures.
- Modelled in Blender 2.83.
- Textured in Substance Painter 2020.1.3.
- Rendered in Marmoset Toolbag 3.
- Subdivision ready (As shown in renders and 3D view).
- Highly detailed textures.
- modelled to real world scales.
- Fully and efficiently UV unwrapped.
- Animated Hands 300frames, 10 seconds to do 12 hours of the clock face at 30fps.
- MantleClock
- Minute Hand
- Diffuse
- Roughness
- Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
- Metallic
- Alpha
- Face count: 1,780
- Vert count: 1,974
- Triangulated count: 3,560
MantleClock - Approximately 48cm tall, 15cm wide, 35cm deep
Formats included
.Blend - Native
.FBX
.OBJ
Objects in each file format
- Hour Hand
Textures included in .png format.
MantleClock - 2K -
Poly Counts (According to Blender inspection tools).
Poly Counts at 1 Subdivision Level as shown in renders (According to Blender inspection
Product Details
Category
Textures
Yes
UVs
Yes
Materials
Yes
Animated
Yes
VR-Ready
Yes
Published
2022-12-07
Updated
2022-12-17