MASK MANIA PACK 2021 / genesis 8 zprj obj fbx highpoly
14 projects: bandana with sunglasses, abstract zipped & padded hood, halloween paper mask,
kanye donda era mask, beanie and buff, covid era face mask, second skin, classic ski mask,
leather fetish mask, tf2 spy, knitted terrorist mask, medieval hood, "open face" balaclava, zorro
CLO 3D / Marvelous Designer native ZPRJ info:
• Simulation mode: CPU (default)
• Avatar: default Genesis 8 male
• Pose: default A-pose
• Clothing geometry: quads, raw highpoly, 5 mm particle distance
• Retopology or auto-remesh: no
• Decorative details geometry (zipper, etc.): tris, highpoly
• Topstitch: texture in diffuse map
• Textures: default CLO 3D library, custom graphics, 3D seamlines in normal map
• Saved with avatar
OBJ and FBX export info:
• Avatar: removed
• Rigged: no
• Scale: cm, 100%, moved to ground center
• Topstitch: texture in diffuse map
• OBJ geometry: quads, single object, thin unweld + thin weld (2 separate versions)
• FBX geometry: quads, single object, thick unweld
• Polycount (thin obj, padded hood): faces = 32,063; vertices = 27,9
MASK MANIA PACK 2021 / genesis 8 zprj obj fbx highpoly
MASK MANIA PACK 2021 / genesis 8 zprj obj fbx highpoly
14 projects: bandana with sunglasses, abstract zipped & padded hood, halloween paper mask,
kanye donda era mask, beanie and buff, covid era face mask, second skin, classic ski mask,
leather fetish mask, tf2 spy, knitted terrorist mask, medieval hood, "open face" balaclava, zorro
CLO 3D / Marvelous Designer native ZPRJ info:
• Simulation mode: CPU (default)
• Avatar: default Genesis 8 male
• Pose: default A-pose
• Clothing geometry: quads, raw highpoly, 5 mm particle distance
• Retopology or auto-remesh: no
• Decorative details geometry (zipper, etc.): tris, highpoly
• Topstitch: texture in diffuse map
• Textures: default CLO 3D library, custom graphics, 3D seamlines in normal map
• Saved with avatar
OBJ and FBX export info:
• Avatar: removed
• Rigged: no
• Scale: cm, 100%, moved to ground center
• Topstitch: texture in diffuse map
• OBJ geometry: quads, single object, thin unweld + thin weld (2 separate versions)
• FBX geometry: quads, single object, thick unweld
• Polycount (thin obj, padded hood): faces = 32,063; vertices = 27,9