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MECH Tutorial - Complete Edition - 3Ds Max & Substance Painter & Marmoset

ChamferZone
(40 ratings)
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3 ratings

MECH Tutorial - Complete Edition - 3Ds Max & Substance Painter & Marmoset

Watch the Chapter Trailer

Check out the article about this tutorial

ABOUT THIS TUTORIAL

Create a battle mech!Do you think about a career in the video game industry as a 3D Artist and happen to like Battle Mechs? Then this tutorial might be perfect for you. Follow along as this comprehensive 15 hour+ long hard surface course as we model, unwrap, bake and texture a battle mech to current video game standards. Every step is documented without fast forwarding.

3Ds Max - Modeling

The modeling part covers the scene setup followed by the low and high-poly modeling in which we make use of advanced actions, modifiers and tools to help us create the battle mech. After the modeling process we will jump straight into the UVW Editor and focus on the importance of an optimized UV-Layout to get the maximum out of our later texture.

Substance Painter - Texturing

In the Substance Painter part we will then bake our normal map as well as other important support maps. Right after that you will learn how to make an ultra realistic texture for our mech. Learn how to create our base layer materials and how to use procedural textures, masks and generators to form up the wear and tear on our mech resulting in a photo realistic appearance. You will also get to know the latest tools that Substance Painter currently has to offer. Add additional normal map with curvature and AO info
Staff Pick

MECH Tutorial - Complete Edition - 3Ds Max & Substance Painter & Marmoset

Product description
3 ratings

MECH Tutorial - Complete Edition - 3Ds Max & Substance Painter & Marmoset

Watch the Chapter Trailer

Check out the article about this tutorial

ABOUT THIS TUTORIAL

Create a battle mech!Do you think about a career in the video game industry as a 3D Artist and happen to like Battle Mechs? Then this tutorial might be perfect for you. Follow along as this comprehensive 15 hour+ long hard surface course as we model, unwrap, bake and texture a battle mech to current video game standards. Every step is documented without fast forwarding.

3Ds Max - Modeling

The modeling part covers the scene setup followed by the low and high-poly modeling in which we make use of advanced actions, modifiers and tools to help us create the battle mech. After the modeling process we will jump straight into the UVW Editor and focus on the importance of an optimized UV-Layout to get the maximum out of our later texture.

Substance Painter - Texturing

In the Substance Painter part we will then bake our normal map as well as other important support maps. Right after that you will learn how to make an ultra realistic texture for our mech. Learn how to create our base layer materials and how to use procedural textures, masks and generators to form up the wear and tear on our mech resulting in a photo realistic appearance. You will also get to know the latest tools that Substance Painter currently has to offer. Add additional normal map with curvature and AO info
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