Mediaeval Crossbow - Full Tutorial
In this Tutorial, we will model, unwrap, texture, and render A Corssbow from the Mediaeval age, zero to complete level.
To follow this tutorial correctly, You should have basic knowledge of these software. (+6 Hours)
Tutorial Contents:
Modeling
+15 hours of the modeling process in 3Ds max and Sculpting in Zbrush. To start the modeling process, we create a proxy mesh, and after that, we for this crossbow we use the mid-poly technique. and after creating all parts, we use Zbrush to sculpt the wood part.
Unwrapping & Texturing
+4 hours of unwrapping in Rizom UV and Texturing in the Substance Painter. Before getting started with the texturing process it needs to have proper uv and for this section we use RizomLab, after that, we move to Substance Painter and start the texturing process.
Rendering
For the Rendering phase, we choose the best real-time engine, the Marmoset toolbag. We create material and import texture into marmoset and apply the materials to the model. The next phase is setting up lights and framing the camera and setting the cameras.
Software Used:
-3Ds Max
-Zbrush
-Rizom UV
-Substance Painter
-Marmoset Toolbag
Level:
Intermediate
Prerequisite Basic knowledge of the software used
Mediaeval Crossbow - Full Tutorial
Mediaeval Crossbow - Full Tutorial
In this Tutorial, we will model, unwrap, texture, and render A Corssbow from the Mediaeval age, zero to complete level.
To follow this tutorial correctly, You should have basic knowledge of these software. (+6 Hours)
Tutorial Contents:
Modeling
+15 hours of the modeling process in 3Ds max and Sculpting in Zbrush. To start the modeling process, we create a proxy mesh, and after that, we for this crossbow we use the mid-poly technique. and after creating all parts, we use Zbrush to sculpt the wood part.
Unwrapping & Texturing
+4 hours of unwrapping in Rizom UV and Texturing in the Substance Painter. Before getting started with the texturing process it needs to have proper uv and for this section we use RizomLab, after that, we move to Substance Painter and start the texturing process.
Rendering
For the Rendering phase, we choose the best real-time engine, the Marmoset toolbag. We create material and import texture into marmoset and apply the materials to the model. The next phase is setting up lights and framing the camera and setting the cameras.
Software Used:
-3Ds Max
-Zbrush
-Rizom UV
-Substance Painter
-Marmoset Toolbag
Level:
Intermediate
Prerequisite Basic knowledge of the software used