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MeshCtrls

pachechka
(4 ratings)
Product description

MeshCtrls

Instructions to meshCtrls tool.

put file meshCtrls.py to maya scripts folder
run script command from file
meshCtrls_runCommand.py
run in python tab, assign it on shelf for instance.
here actual run script command:
import meshCtrls;meshCtrls.runUi()

tested in maya 2018 (python 2) and 2022 (python 3)
link to tutorials playlist : 
https://www.youtube.com/playlist?list=PLPgJpZ61bkvdT2um_G8yNkQIa08sI3EpO

example of meshCtrls  on full character presenting all features:
https://youtu.be/ErbcWOJbgKc

-----------------------------------------------------------------------------------------------------| Referencing Rig |-----
Instruction If you  animate with imported rig as reference.

1. Open rig scene, not referencing it.
2. In this rig scene add all meshCtrls you need.
3. Save this file with rig.
4. Now you can import this rig as reference, and animate with meshCtrls.
There is no errors if someone open your animation file,
they referenced scene would just not have meshCtls, all animation still work.
MeshCtrls act like | picker | for existed ctrl ( it is not replace existed ctrl ).

5. Attention: If you import rig as reference and start assigning meshCtrls,
you doing it wrong.
--------------------------------------------------------

MeshCtrls

Product description

MeshCtrls

Instructions to meshCtrls tool.

put file meshCtrls.py to maya scripts folder
run script command from file
meshCtrls_runCommand.py
run in python tab, assign it on shelf for instance.
here actual run script command:
import meshCtrls;meshCtrls.runUi()

tested in maya 2018 (python 2) and 2022 (python 3)
link to tutorials playlist : 
https://www.youtube.com/playlist?list=PLPgJpZ61bkvdT2um_G8yNkQIa08sI3EpO

example of meshCtrls  on full character presenting all features:
https://youtu.be/ErbcWOJbgKc

-----------------------------------------------------------------------------------------------------| Referencing Rig |-----
Instruction If you  animate with imported rig as reference.

1. Open rig scene, not referencing it.
2. In this rig scene add all meshCtrls you need.
3. Save this file with rig.
4. Now you can import this rig as reference, and animate with meshCtrls.
There is no errors if someone open your animation file,
they referenced scene would just not have meshCtls, all animation still work.
MeshCtrls act like | picker | for existed ctrl ( it is not replace existed ctrl ).

5. Attention: If you import rig as reference and start assigning meshCtrls,
you doing it wrong.
--------------------------------------------------------

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