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MILITARY CAP & BUFF / zprj obj fbx highpoly

Toshi
(5 ratings)
Product description

MILITARY CAP & BUFF / zprj obj fbx highpoly

CLO 3D / Marvelous Designer native ZPRJ info:

•  Software: CLO 3D v2024.1.112
•  Simulation mode: CPU (default)
•  Avatar: default MV2 (Luka), hairless, 550 mm head size, 1 mm skin offset
•  Pose: standard A-pose
•  Clothing geometry: quads, raw highpoly, 2-5 mm particle distance
•  Retopology or auto-remesh: no
•  Decorative details geometry (button, buckle): tris, highpoly
•  Topstitch: tris mesh, highpoly (can be changed to texture)
•  Textures: default CLO 3D library, seamless camo print, 3D seamlines in normal map
•  Colorways: 1
•  Active tools: "solidified" brim
•  Saved with avatar

OBJ and FBX export info:

•  Avatar: removed
•  Rigged: no
•  Scale: cm, 100%, moved to ground center
•  Topstitch: no
•  OBJ geometry: quads/tris, single object, thin unweld + thin weld (2 separate versions)
•  FBX geometry: quads/tris, single object, thin unweld
•  Polycount: faces = 20,234; vertices = 19,897
•  Retopology or auto-remesh: no
•  Unwrapped UVs: 4096x4096, non-overlapping
•  UV Maps: diffuse, normal, displacement, roughness, metalness, opacity<

MILITARY CAP & BUFF / zprj obj fbx highpoly

Product description

MILITARY CAP & BUFF / zprj obj fbx highpoly

CLO 3D / Marvelous Designer native ZPRJ info:

•  Software: CLO 3D v2024.1.112
•  Simulation mode: CPU (default)
•  Avatar: default MV2 (Luka), hairless, 550 mm head size, 1 mm skin offset
•  Pose: standard A-pose
•  Clothing geometry: quads, raw highpoly, 2-5 mm particle distance
•  Retopology or auto-remesh: no
•  Decorative details geometry (button, buckle): tris, highpoly
•  Topstitch: tris mesh, highpoly (can be changed to texture)
•  Textures: default CLO 3D library, seamless camo print, 3D seamlines in normal map
•  Colorways: 1
•  Active tools: "solidified" brim
•  Saved with avatar

OBJ and FBX export info:

•  Avatar: removed
•  Rigged: no
•  Scale: cm, 100%, moved to ground center
•  Topstitch: no
•  OBJ geometry: quads/tris, single object, thin unweld + thin weld (2 separate versions)
•  FBX geometry: quads/tris, single object, thin unweld
•  Polycount: faces = 20,234; vertices = 19,897
•  Retopology or auto-remesh: no
•  Unwrapped UVs: 4096x4096, non-overlapping
•  UV Maps: diffuse, normal, displacement, roughness, metalness, opacity<

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Product Details
Release Version
1
Polycount
20234
Texture Resolution
4096 x 4096
Textures
Yes
UVs
Yes
Published
2024-11-30
Updated
2024-12-24