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Military Radio In Substance Designer Tutorial

Milad Kambari
(45 ratings)
Product description

Military Radio In Substance Designer Tutorial

Discover how to achieve this result in substance designer without fancy modeling, just base shape for radio form.  In this tutorial, you can learn how to use 3d model in substance designer to create fully procedural texture, only in 360 minutes. for using this tutorial, you need to know the basic fundamental of substance designer and its workflow

Contents

  • - 360 minutes unnarrated videos
  • - 1080 Resolution

    • Chapters
      • Modeling and Unwrapping basic form of radio
      • Creating the Height/Normal/AO maps for overall shape and details
      • Creating BaseColor/Roughness/Metallic maps
      • Exporting and Rendering in marmoset toolbag

        • Software Used
          • 3Ds Max
          •  Substance Designer
          • Marmoset Toolbag

            • Level
              • Intermediate
              • Prerequisite Basic knowledge of software used

                • attention : sbs file, marmoset scene, and 3dsmax file are not included
                  Attention: all videos are unnarrated ( it means there is no voice over videos or subtitles )

                  ---------------------------------------------------------------------------------------

                  The other products too:
                  20 Leather Smart Materials + PBR Textures: https://flippednormal

Military Radio In Substance Designer Tutorial

Product description

Military Radio In Substance Designer Tutorial

Discover how to achieve this result in substance designer without fancy modeling, just base shape for radio form.  In this tutorial, you can learn how to use 3d model in substance designer to create fully procedural texture, only in 360 minutes. for using this tutorial, you need to know the basic fundamental of substance designer and its workflow

Contents

  • - 360 minutes unnarrated videos
  • - 1080 Resolution

    • Chapters
      • Modeling and Unwrapping basic form of radio
      • Creating the Height/Normal/AO maps for overall shape and details
      • Creating BaseColor/Roughness/Metallic maps
      • Exporting and Rendering in marmoset toolbag

        • Software Used
          • 3Ds Max
          •  Substance Designer
          • Marmoset Toolbag

            • Level
              • Intermediate
              • Prerequisite Basic knowledge of software used

                • attention : sbs file, marmoset scene, and 3dsmax file are not included
                  Attention: all videos are unnarrated ( it means there is no voice over videos or subtitles )

                  ---------------------------------------------------------------------------------------

                  The other products too:
                  20 Leather Smart Materials + PBR Textures: https://flippednormal

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