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Minotaur - A gentle Monster Rigged character Low-poly 3D model

Kilutica CG
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Product description

Minotaur - A gentle Monster Rigged character Low-poly 3D model

Minotaur Prototype

The Minotaur prototype is a meticulously crafted 3D model created in Blender 4.1. Standing at an imposing 9 feet tall, this monster wields a massive 2-meter-long battleaxe. Despite its fearsome appearance, the Minotaur features peaceful facial expressions, adding depth to its character.

Model Details:

Polycount: 36,709 faces and 43,364 vertices Objects:

  • Body (including clothing)
  • Hair (divided into two parts)
  • Battleaxe

Texture Sets (PBR):

  • MAT_minotaur_body: Includes basecolor, height, normal-gl, roughness, and metallic maps.
  • MAT_minotaur_outfit: Similar texture set with basecolor, height, normal-gl, roughness, and metallic maps.
  • MAT_battleaxe: Textures for the battleaxe.
  • MAT_minotaur_hair: Diffuse, diffuse_black, emissive, glossiness, height, normal-gl, and specular maps. Note that diffuse and height are optional.
  • MAT_minotaur_tailfur: Similar to hair textures, including diffuse, diffuse_black, emissive, glossiness, height, normal-gl, and specular maps.
  • Texture Resolution: All textures are 4096 x 4096 pixels.
  • UV Maps: Each texture set corresponds to 5 UV maps.
  • Haircards: Utilize the diffuse alpha channel for haircards and set “Alpha_hashed” as the viewport option in Blender (as indicated in the preview images).

Additional Features:<

Minotaur - A gentle Monster Rigged character Low-poly 3D model

Product description

Minotaur - A gentle Monster Rigged character Low-poly 3D model

Minotaur Prototype

The Minotaur prototype is a meticulously crafted 3D model created in Blender 4.1. Standing at an imposing 9 feet tall, this monster wields a massive 2-meter-long battleaxe. Despite its fearsome appearance, the Minotaur features peaceful facial expressions, adding depth to its character.

Model Details:

Polycount: 36,709 faces and 43,364 vertices Objects:

  • Body (including clothing)
  • Hair (divided into two parts)
  • Battleaxe

Texture Sets (PBR):

  • MAT_minotaur_body: Includes basecolor, height, normal-gl, roughness, and metallic maps.
  • MAT_minotaur_outfit: Similar texture set with basecolor, height, normal-gl, roughness, and metallic maps.
  • MAT_battleaxe: Textures for the battleaxe.
  • MAT_minotaur_hair: Diffuse, diffuse_black, emissive, glossiness, height, normal-gl, and specular maps. Note that diffuse and height are optional.
  • MAT_minotaur_tailfur: Similar to hair textures, including diffuse, diffuse_black, emissive, glossiness, height, normal-gl, and specular maps.
  • Texture Resolution: All textures are 4096 x 4096 pixels.
  • UV Maps: Each texture set corresponds to 5 UV maps.
  • Haircards: Utilize the diffuse alpha channel for haircards and set “Alpha_hashed” as the viewport option in Blender (as indicated in the preview images).

Additional Features:<

Product Details
Software
Release Version
1.0
Polycount
36709
Texture Resolution
4096 x 4096
Textures
Yes
UVs
Yes
Materials
Yes