Minotaur - A gentle Monster Rigged character Low-poly 3D model
Minotaur Prototype
The Minotaur prototype is a meticulously crafted 3D model created in Blender 4.1. Standing at an imposing 9 feet tall, this monster wields a massive 2-meter-long battleaxe. Despite its fearsome appearance, the Minotaur features peaceful facial expressions, adding depth to its character.
Model Details:
Polycount: 36,709 faces and 43,364 vertices Objects:
- Body (including clothing)
- Hair (divided into two parts)
- Battleaxe
Texture Sets (PBR):
- MAT_minotaur_body: Includes basecolor, height, normal-gl, roughness, and metallic maps.
- MAT_minotaur_outfit: Similar texture set with basecolor, height, normal-gl, roughness, and metallic maps.
- MAT_battleaxe: Textures for the battleaxe.
- MAT_minotaur_hair: Diffuse, diffuse_black, emissive, glossiness, height, normal-gl, and specular maps. Note that diffuse and height are optional.
- MAT_minotaur_tailfur: Similar to hair textures, including diffuse, diffuse_black, emissive, glossiness, height, normal-gl, and specular maps.
- Texture Resolution: All textures are 4096 x 4096 pixels.
- UV Maps: Each texture set corresponds to 5 UV maps.
- Haircards: Utilize the diffuse alpha channel for haircards and set “Alpha_hashed” as the viewport option in Blender (as indicated in the preview images).
Additional Features:<
Minotaur - A gentle Monster Rigged character Low-poly 3D model
Minotaur - A gentle Monster Rigged character Low-poly 3D model
Minotaur Prototype
The Minotaur prototype is a meticulously crafted 3D model created in Blender 4.1. Standing at an imposing 9 feet tall, this monster wields a massive 2-meter-long battleaxe. Despite its fearsome appearance, the Minotaur features peaceful facial expressions, adding depth to its character.
Model Details:
Polycount: 36,709 faces and 43,364 vertices Objects:
- Body (including clothing)
- Hair (divided into two parts)
- Battleaxe
Texture Sets (PBR):
- MAT_minotaur_body: Includes basecolor, height, normal-gl, roughness, and metallic maps.
- MAT_minotaur_outfit: Similar texture set with basecolor, height, normal-gl, roughness, and metallic maps.
- MAT_battleaxe: Textures for the battleaxe.
- MAT_minotaur_hair: Diffuse, diffuse_black, emissive, glossiness, height, normal-gl, and specular maps. Note that diffuse and height are optional.
- MAT_minotaur_tailfur: Similar to hair textures, including diffuse, diffuse_black, emissive, glossiness, height, normal-gl, and specular maps.
- Texture Resolution: All textures are 4096 x 4096 pixels.
- UV Maps: Each texture set corresponds to 5 UV maps.
- Haircards: Utilize the diffuse alpha channel for haircards and set “Alpha_hashed” as the viewport option in Blender (as indicated in the preview images).
Additional Features:<