Missile & Rocket Launcher Pack
Low/mid poly missile/rocket launchers in 30 variations, suitable esp. as midground or background elements.
BONUS : Lowpoly Gunship model with details made by kitbashing parts from the pack
- Formats : .blend (native), .obj, .fbx, .glb (see Note below)
- Low/mid poly (min. 410 & max. 5214 vertices)
- Tris and quads topology (not subdiv ready)
- UV mapped, non-overlapping, PBR textured (with decals and no decals available)
- Empty/null object at base for easy positioning (except .obj, see Note below)
- Separated objects for rotating parts and missiles (no armatures/animations)
- Parts can be used separately for kitbashing (e.g. launcher pods and missiles as props armament)
Note : due to origin point reset, .obj format will have incorrect origin on the parts and as such this format will only suitable as static models (no part rotation)
Feel free to use in private and commercial works, however reselling of assets is not allowed.
Missile & Rocket Launcher Pack
Missile & Rocket Launcher Pack
Low/mid poly missile/rocket launchers in 30 variations, suitable esp. as midground or background elements.
BONUS : Lowpoly Gunship model with details made by kitbashing parts from the pack
- Formats : .blend (native), .obj, .fbx, .glb (see Note below)
- Low/mid poly (min. 410 & max. 5214 vertices)
- Tris and quads topology (not subdiv ready)
- UV mapped, non-overlapping, PBR textured (with decals and no decals available)
- Empty/null object at base for easy positioning (except .obj, see Note below)
- Separated objects for rotating parts and missiles (no armatures/animations)
- Parts can be used separately for kitbashing (e.g. launcher pods and missiles as props armament)
Note : due to origin point reset, .obj format will have incorrect origin on the parts and as such this format will only suitable as static models (no part rotation)
Feel free to use in private and commercial works, however reselling of assets is not allowed.