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Model & Texture A Game Asset - Full Process

ArmoredColony
(17 ratings)
Product description
3 ratings

Model & Texture A Game Asset - Full Process

Watch the trailer:

Hey Tutorial heads - this time we are making a game-asset (an optimized mesh rendered in real-time).

We will start from scratch and create a high resolution Sub-D model first. Afterwards we will transform it into an optimized game mesh and create some UVs. Then I will show you how to create amazing textures in Substance Painter and render our crate in real-time using Marmoset Toolbag.

We even make a little holographic animation at the end to make our asset more interesting.

TOPICS

  • Using SubD modeling to create the High Resolution model.
  • Converting out High Poly model into a Game-ready mesh.
  • UV Mapping and getting the most out of our UV space.
  • Baking Normal Maps with Substance Painter.
  • Adding Textures and Decals with Substance Painter
  • Using Marmoset Toolbag to Render out Sci-Fi Crate in realtime.
  • Making a Holographic Animation inside of Toolbag.

    • ABOUT THIS PRODUCT

      • Duration: Over 10 hours of video recordings.
      • Speed: The entire tutorial runs at normal speed. No time-lapses or accelerated video.
      • Audio Commentary: Real-time commentary for everything (English).
      • Software used: Maya (Modeling), Substance Painter (Baking and Texturing), Marmoset Toolbag (Real-time Rendering).
      • Additional Assets:

Model & Texture A Game Asset - Full Process

Product description
3 ratings

Model & Texture A Game Asset - Full Process

Watch the trailer:

Hey Tutorial heads - this time we are making a game-asset (an optimized mesh rendered in real-time).

We will start from scratch and create a high resolution Sub-D model first. Afterwards we will transform it into an optimized game mesh and create some UVs. Then I will show you how to create amazing textures in Substance Painter and render our crate in real-time using Marmoset Toolbag.

We even make a little holographic animation at the end to make our asset more interesting.

TOPICS

  • Using SubD modeling to create the High Resolution model.
  • Converting out High Poly model into a Game-ready mesh.
  • UV Mapping and getting the most out of our UV space.
  • Baking Normal Maps with Substance Painter.
  • Adding Textures and Decals with Substance Painter
  • Using Marmoset Toolbag to Render out Sci-Fi Crate in realtime.
  • Making a Holographic Animation inside of Toolbag.

    • ABOUT THIS PRODUCT

      • Duration: Over 10 hours of video recordings.
      • Speed: The entire tutorial runs at normal speed. No time-lapses or accelerated video.
      • Audio Commentary: Real-time commentary for everything (English).
      • Software used: Maya (Modeling), Substance Painter (Baking and Texturing), Marmoset Toolbag (Real-time Rendering).
      • Additional Assets:
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