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Modular Environmental Art for Game Artists

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Product description

Modular Environmental Art for Game Artists

Learn the secrets of environmental game art by using a modular workflow. You’ll learn everything you need to know to create effective modular environments in quick succession - everything from use-cases, snapping, quick modifier techniques, transitional UV unwrapping, setup, and more!

Professional Game Workflow
All the modeling and UV mapping will be done in 3ds Max and textures will be created using Substance Designer. We'll be using Unreal Engine 4, along with a tiny bit of Photoshop for our scene set-up. We'll take you through the entire process from start to finish.

13 Hours of quality game art training
This course contains just under 13 hours of content and you can follow along with every single step. The course does include a few small, time-lapses, this is only to speed up very repetitive tasks, the rest is done in real-time.

We will start by creating a blockout using 3ds Max and Unreal Engine to get a sense of scale and composition, after that we will start to create our final models along with all the textures needed.

From Blockout to Final Models
We will replace our blockout with the brand-new final models and textures and then we will spend the rest of our time on lighting, composition, and general scene improvement. Finally, we will finish this tutorial off by creating some additional assets (this will be don

Modular Environmental Art for Game Artists

Product description

Modular Environmental Art for Game Artists

Learn the secrets of environmental game art by using a modular workflow. You’ll learn everything you need to know to create effective modular environments in quick succession - everything from use-cases, snapping, quick modifier techniques, transitional UV unwrapping, setup, and more!

Professional Game Workflow
All the modeling and UV mapping will be done in 3ds Max and textures will be created using Substance Designer. We'll be using Unreal Engine 4, along with a tiny bit of Photoshop for our scene set-up. We'll take you through the entire process from start to finish.

13 Hours of quality game art training
This course contains just under 13 hours of content and you can follow along with every single step. The course does include a few small, time-lapses, this is only to speed up very repetitive tasks, the rest is done in real-time.

We will start by creating a blockout using 3ds Max and Unreal Engine to get a sense of scale and composition, after that we will start to create our final models along with all the textures needed.

From Blockout to Final Models
We will replace our blockout with the brand-new final models and textures and then we will spend the rest of our time on lighting, composition, and general scene improvement. Finally, we will finish this tutorial off by creating some additional assets (this will be don

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