Modular Tauren - Game Ready
See video-demo and description to check all opportunities (modularity, animations, blueprints, blendshapes etc)
VIDEO PREVIEW WITH GAMEPLAY: https://youtu.be/fkyhLWDDeD0
More models: https://www.artstation.com/david_grette/store
+Low poly, game ready, rigged (full body rig and basic facial rig), PBR textures, UE4 supported (since 4.19), ready to import into Unity
+Works well with ALS 4 (see gameplay demo)
+The project has a fully configured and ready-to-play character - launch and play! If you want to use additional animations (for example, Bossy Enemy Animation Pack), it's very easy and setting up a retarget from scratch is not required. See instruction: (from step №3): https://docs.google.com/document/d/1vcXwJYkmotl3LRK8u2-b2XpMUeER7RynaIby3W77kfk
+Modular character - you can easily make different characters for your game ;) Modular system via Construction Script - remove anything with one button! Works on Master Pose Component.
+A copy of the totem without chain is loaded separately as a static mesh and can be used as a weapon.
+The model has customized blendshapes of mouth opening, blinking and facial bones.
+Customized physic of the character. Simulation of chain, armor, fabric are included.
+Instances of materials are configured - you can easily control
Modular Tauren - Game Ready
Modular Tauren - Game Ready
See video-demo and description to check all opportunities (modularity, animations, blueprints, blendshapes etc)
VIDEO PREVIEW WITH GAMEPLAY: https://youtu.be/fkyhLWDDeD0
More models: https://www.artstation.com/david_grette/store
+Low poly, game ready, rigged (full body rig and basic facial rig), PBR textures, UE4 supported (since 4.19), ready to import into Unity
+Works well with ALS 4 (see gameplay demo)
+The project has a fully configured and ready-to-play character - launch and play! If you want to use additional animations (for example, Bossy Enemy Animation Pack), it's very easy and setting up a retarget from scratch is not required. See instruction: (from step №3): https://docs.google.com/document/d/1vcXwJYkmotl3LRK8u2-b2XpMUeER7RynaIby3W77kfk
+Modular character - you can easily make different characters for your game ;) Modular system via Construction Script - remove anything with one button! Works on Master Pose Component.
+A copy of the totem without chain is loaded separately as a static mesh and can be used as a weapon.
+The model has customized blendshapes of mouth opening, blinking and facial bones.
+Customized physic of the character. Simulation of chain, armor, fabric are included.
+Instances of materials are configured - you can easily control