Motorcycle Tutorial Full process
This is a full process of modeling, unwrapping, texturing, and Rendering a futuristic motorcycle based on Danny McGrath which is based on the ronin concept art. you can see those works with these links
https://www.artstation.com/artwork/Eaove8
https://www.artstation.com/artwork/oO1DPW
For following this tutorial you should have basic knowledge of these software to follow up correctly.(+30 hours)
Tutorial Contents:
Modeling
+23 hours of modeling process of this futuristic motorcycle in the 3ds max. we choose a non-destructive workflow for this tutorial, So you can follow this tutorial with any 3d package that you want. Everything is clear, and you can follow up quickly on the modeling process. polygon modeling is the best way to have awesome results in hard surface modeling,
Unwrapping & Texturing
+5 hours of unwrapping in rizom UV and Texturing in Substance painter. or each part we select the best choice for the workflow. at first, we set our UV as udims method, and after that started our first texturing stage in substance painter. in this tutorial, we use mostly shaders in 3ds max, so in substance painter we provide our resources and after that we use all of them in the corona engine.
Rendering
in the rendering phase, we select one of the best render engines for 3dsmax which is the corona renderer. After setup our lighting set
Motorcycle Tutorial Full process
Motorcycle Tutorial Full process
This is a full process of modeling, unwrapping, texturing, and Rendering a futuristic motorcycle based on Danny McGrath which is based on the ronin concept art. you can see those works with these links
https://www.artstation.com/artwork/Eaove8
https://www.artstation.com/artwork/oO1DPW
For following this tutorial you should have basic knowledge of these software to follow up correctly.(+30 hours)
Tutorial Contents:
Modeling
+23 hours of modeling process of this futuristic motorcycle in the 3ds max. we choose a non-destructive workflow for this tutorial, So you can follow this tutorial with any 3d package that you want. Everything is clear, and you can follow up quickly on the modeling process. polygon modeling is the best way to have awesome results in hard surface modeling,
Unwrapping & Texturing
+5 hours of unwrapping in rizom UV and Texturing in Substance painter. or each part we select the best choice for the workflow. at first, we set our UV as udims method, and after that started our first texturing stage in substance painter. in this tutorial, we use mostly shaders in 3ds max, so in substance painter we provide our resources and after that we use all of them in the corona engine.
Rendering
in the rendering phase, we select one of the best render engines for 3dsmax which is the corona renderer. After setup our lighting set