NASA EMU MMU Astronaut Spacesuit Rigged
3D Nasa Extra Vehicular Mobility Unit Spacesuit with Helmet, Torso Camera, Gloves and Boots, MMU Manned Manoeuvering Unit and SAFER, modeled in high precision. this is a mix between several references i found, some parts are freely interprated. this model has been accurately recreated in 3d High poly to keep every details.
This model is Rigged. ( no animation included, the video shows the Rig with a mixamo motion capture sequence )
The Quality you need : First of all, this model was based on a several pictures and close up of the real product to provide you the best quality in terms of texture references and proportions.
The entire model was textured with its accessories relying on references and actual products. Textures may need to be relocate after uncompressing the Texture file into your production folder. If you are using another software, you'll need to recreate a PBR metallic roughness based shader and connect the UDIM textures into it.
- 4K Textures. (PBR Metallic Roughness, UDIM uvs )
- Blender ( Textured, RIGGED )
- ABC ( Mesh Only )
- FBX ( Embeded Textures, RIGGED, UDIM Uvs )
- OBJ ( Mesh Only, UDIM Uvs )
Reselling Any parts, modified parts, baked Geometry or texture, or any ressources or modified resso
NASA EMU MMU Astronaut Spacesuit Rigged
NASA EMU MMU Astronaut Spacesuit Rigged
3D Nasa Extra Vehicular Mobility Unit Spacesuit with Helmet, Torso Camera, Gloves and Boots, MMU Manned Manoeuvering Unit and SAFER, modeled in high precision. this is a mix between several references i found, some parts are freely interprated. this model has been accurately recreated in 3d High poly to keep every details.
This model is Rigged. ( no animation included, the video shows the Rig with a mixamo motion capture sequence )
The Quality you need : First of all, this model was based on a several pictures and close up of the real product to provide you the best quality in terms of texture references and proportions.
The entire model was textured with its accessories relying on references and actual products. Textures may need to be relocate after uncompressing the Texture file into your production folder. If you are using another software, you'll need to recreate a PBR metallic roughness based shader and connect the UDIM textures into it.
- 4K Textures. (PBR Metallic Roughness, UDIM uvs )
- Blender ( Textured, RIGGED )
- ABC ( Mesh Only )
- FBX ( Embeded Textures, RIGGED, UDIM Uvs )
- OBJ ( Mesh Only, UDIM Uvs )
Reselling Any parts, modified parts, baked Geometry or texture, or any ressources or modified resso