New Plant High detail Borassus Flabellifer
New Plant High detail Borassus Flabellifer
Borassus flabellifer, commonly known as doub palm, palmyra palm, tala or tal palm, toddy palm, wine palm or ice apple,is native to South Asia (especially in Bangladesh & South India) and Southeast Asia.It is reportedly naturalized in Socotra and parts of China.
4 Different 3D models in the scene
Height: 18000mm & 16000mm & 18000mm & 14000mm
1- Materials is archive (material library)
- Corona mtl + Vray mtl + Standard mtl
2-Polys: 468k + Verts: 629k
3- 4K texture + 4K material
4- JPEG (texture), MAX , OBJ + MTL + FBX 2012 + Blender 2.9 + Maya 2018
5- 3dmodels: MAX + OBJ + FBX 2012 + Blender 2.9 + Maya 2018
6- Corona render + Vray (Renderer Engine-MAX + FBX)
- Scanline render (Renderer Engine-MAX + OBJ)
7- Models has unwrapped overlapping and
maps supported traditional 3ds Max texturing.
(tiling coordinates)
Note:
- To use the max file you need to use at 3dsmax 2015 + Blender 2.9 + Maya 2018
- Units: Millimeter
- Clean Topology (quad mesh)
- You Can Add Turbo Smooth
If you have any problems for setting up the models,
send me a
New Plant High detail Borassus Flabellifer
New Plant High detail Borassus Flabellifer
New Plant High detail Borassus Flabellifer
Borassus flabellifer, commonly known as doub palm, palmyra palm, tala or tal palm, toddy palm, wine palm or ice apple,is native to South Asia (especially in Bangladesh & South India) and Southeast Asia.It is reportedly naturalized in Socotra and parts of China.
4 Different 3D models in the scene
Height: 18000mm & 16000mm & 18000mm & 14000mm
1- Materials is archive (material library)
- Corona mtl + Vray mtl + Standard mtl
2-Polys: 468k + Verts: 629k
3- 4K texture + 4K material
4- JPEG (texture), MAX , OBJ + MTL + FBX 2012 + Blender 2.9 + Maya 2018
5- 3dmodels: MAX + OBJ + FBX 2012 + Blender 2.9 + Maya 2018
6- Corona render + Vray (Renderer Engine-MAX + FBX)
- Scanline render (Renderer Engine-MAX + OBJ)
7- Models has unwrapped overlapping and
maps supported traditional 3ds Max texturing.
(tiling coordinates)
Note:
- To use the max file you need to use at 3dsmax 2015 + Blender 2.9 + Maya 2018
- Units: Millimeter
- Clean Topology (quad mesh)
- You Can Add Turbo Smooth
If you have any problems for setting up the models,
send me a