New Plant High detail Diospyros Kaki Persimmon
New Plant High detail Diospyros Kaki Persimmon
Diospyros kaki, the Oriental persimmon, Chinese persimmon, Japanese persimmon or kaki persimmon, is the most widely cultivated species of the genus Diospyros. Although its first botanical description was not published until 1780, D. kaki is among the oldest cultivated plants, having been in use in China for more than 2000 years.
2 Different 3D models in the scene
Height: 6800mm & 7100mm
1- Materials is archive (material library)
- Corona mtl + Vray mtl + Standard mtl
2-Polys: 1061k + Verts: 1570k
3- 4K texture + 4K material
4- JPEG (texture), MAX, OBJ + MTL + FBX 2012
5- 3dmodels: MAX + OBJ + FBX 2012
6- Corona render + Vray (Renderer Engine-MAX + FBX)
- Scanline render (Renderer Engine-MAX + OBJ)
7- Models has unwrapped overlapping and
maps supported traditional 3ds Max texturing.
(tiling coordinates)
Note:
- To use the max file you need to use at 3dsmax 2015
- Units: Millimeter
- Clean Topology (quad mesh)
- You Can Add Turbo Smooth
If you have any problems for setting up the models,
send me a message here or via avatar.group.ad@g
New Plant High detail Diospyros Kaki Persimmon
New Plant High detail Diospyros Kaki Persimmon
New Plant High detail Diospyros Kaki Persimmon
Diospyros kaki, the Oriental persimmon, Chinese persimmon, Japanese persimmon or kaki persimmon, is the most widely cultivated species of the genus Diospyros. Although its first botanical description was not published until 1780, D. kaki is among the oldest cultivated plants, having been in use in China for more than 2000 years.
2 Different 3D models in the scene
Height: 6800mm & 7100mm
1- Materials is archive (material library)
- Corona mtl + Vray mtl + Standard mtl
2-Polys: 1061k + Verts: 1570k
3- 4K texture + 4K material
4- JPEG (texture), MAX, OBJ + MTL + FBX 2012
5- 3dmodels: MAX + OBJ + FBX 2012
6- Corona render + Vray (Renderer Engine-MAX + FBX)
- Scanline render (Renderer Engine-MAX + OBJ)
7- Models has unwrapped overlapping and
maps supported traditional 3ds Max texturing.
(tiling coordinates)
Note:
- To use the max file you need to use at 3dsmax 2015
- Units: Millimeter
- Clean Topology (quad mesh)
- You Can Add Turbo Smooth
If you have any problems for setting up the models,
send me a message here or via avatar.group.ad@g