New Plant High detail Pyrrosia Lingua Hedge Sphere
New Plant High detail Pyrrosia Lingua Hedge Sphere
Pyrrosia lingua is a species of epiphytic fern in the family Polypodiaceae. It occurs through China, Southeast Asia and into Japan and Taiwan, China. Pyrrosia lingua is grown as a cultivated plant, and multiple named cultivars have been developed
3 Different 3D models in the scene
Height: 1200mm & 800mm & 600mm
1- Materials is archive (material library)
- Corona mtl + Vray mtl + Standard mtl
2-Polys: 1013k + Verts: 1746k
3- 4K texture + 4K material
4- JPEG (texture), MAX , OBJ + MTL + FBX 2012 + Blender 2.9 + Maya 2018
5- 3dmodels: MAX + OBJ + FBX 2012 + Blender 2.9 + Maya 2018
6- Corona render + Vray (Renderer Engine-MAX + FBX)
- Scanline render (Renderer Engine-MAX + OBJ)
7- Models has unwrapped overlapping and
maps supported traditional 3ds Max texturing.
(tiling coordinates)
Note:
- To use the max file you need to use at 3dsmax 2015 + Blender 2.9 + Maya 2018
- Units: Millimeter
- Clean Topology (quad mesh)
- You Can Add Turbo Smooth
If you have any problems for setting up the models,
send me a message here or via avatar.
New Plant High detail Pyrrosia Lingua Hedge Sphere
New Plant High detail Pyrrosia Lingua Hedge Sphere
New Plant High detail Pyrrosia Lingua Hedge Sphere
Pyrrosia lingua is a species of epiphytic fern in the family Polypodiaceae. It occurs through China, Southeast Asia and into Japan and Taiwan, China. Pyrrosia lingua is grown as a cultivated plant, and multiple named cultivars have been developed
3 Different 3D models in the scene
Height: 1200mm & 800mm & 600mm
1- Materials is archive (material library)
- Corona mtl + Vray mtl + Standard mtl
2-Polys: 1013k + Verts: 1746k
3- 4K texture + 4K material
4- JPEG (texture), MAX , OBJ + MTL + FBX 2012 + Blender 2.9 + Maya 2018
5- 3dmodels: MAX + OBJ + FBX 2012 + Blender 2.9 + Maya 2018
6- Corona render + Vray (Renderer Engine-MAX + FBX)
- Scanline render (Renderer Engine-MAX + OBJ)
7- Models has unwrapped overlapping and
maps supported traditional 3ds Max texturing.
(tiling coordinates)
Note:
- To use the max file you need to use at 3dsmax 2015 + Blender 2.9 + Maya 2018
- Units: Millimeter
- Clean Topology (quad mesh)
- You Can Add Turbo Smooth
If you have any problems for setting up the models,
send me a message here or via avatar.