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NN-14 Blaster Game Asset Course

GhostS Courses
(3 ratings)
Product description

NN-14 Blaster Game Asset Course

NN-14 BLASTER GAME ASSET COURSE - MORE THAN 9 HOURS FULLY NARRATED, IN DEPTH COURSE

This is a course that will teach you the complete and tested workflow of creating a game ready asset for the industry. You will learn from start to finish how to create a weapon game ready model from blockout to final render using Maya and Zbrush.

In this course we are gonna be using:

-Maya: For modeling the asset, laying, and packing the Uvs.

-Marmoset toolbag: For bakes and renders.

-Substance Painter: For texturing the asset.

-Zbrush: For modeling, and optimizing the high poly.

By the end of this course you are gonna be able to create any weapon or asset you want and take it through the whole pipeline into a game ready, high quality asset.

More than 9 hours

This course is over 9 hours and is divided into easy to follow, fully narrated sections:

-First section includes: Introduction and reference analysis. This is where we start creating the blockout.

-Second section includes: The whole process of creating the model and the high poly.

-Third section includes: The process of creating the Low Poly and the Uvs.

-Fourth section includes:</

NN-14 Blaster Game Asset Course

Product description

NN-14 Blaster Game Asset Course

NN-14 BLASTER GAME ASSET COURSE - MORE THAN 9 HOURS FULLY NARRATED, IN DEPTH COURSE

This is a course that will teach you the complete and tested workflow of creating a game ready asset for the industry. You will learn from start to finish how to create a weapon game ready model from blockout to final render using Maya and Zbrush.

In this course we are gonna be using:

-Maya: For modeling the asset, laying, and packing the Uvs.

-Marmoset toolbag: For bakes and renders.

-Substance Painter: For texturing the asset.

-Zbrush: For modeling, and optimizing the high poly.

By the end of this course you are gonna be able to create any weapon or asset you want and take it through the whole pipeline into a game ready, high quality asset.

More than 9 hours

This course is over 9 hours and is divided into easy to follow, fully narrated sections:

-First section includes: Introduction and reference analysis. This is where we start creating the blockout.

-Second section includes: The whole process of creating the model and the high poly.

-Third section includes: The process of creating the Low Poly and the Uvs.

-Fourth section includes:</

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