Oil Tanker Ship
Super oil tanker. The "Oil_Tanker_3DsMax" file included : Max file and all textures. The scene unit is set in centimeters and all assets have real size. Vessel Length = 287m Vessel Width = 67m Vessel Height = 58m All main objects have unwrapped. But subsidiary and small objects have UVW Map only. For easier access, All same objects are identical in "Instance Copy" and all objects have grouped regularly. Most objects able to changing its subdivision by enabling "Turbosmooth" modifier. Scene not include ocean and lights. but you can create an ocean material by "Phoenix FD" plugin. FBX and OBJ files have exported by "Standard Material" in 3ds max. FBX file have exported with "Embed Media". This means that after importing, a textures folders will create. However i uploaded the Maps file separately.
Oil Tanker Ship
Oil Tanker Ship
Super oil tanker. The "Oil_Tanker_3DsMax" file included : Max file and all textures. The scene unit is set in centimeters and all assets have real size. Vessel Length = 287m Vessel Width = 67m Vessel Height = 58m All main objects have unwrapped. But subsidiary and small objects have UVW Map only. For easier access, All same objects are identical in "Instance Copy" and all objects have grouped regularly. Most objects able to changing its subdivision by enabling "Turbosmooth" modifier. Scene not include ocean and lights. but you can create an ocean material by "Phoenix FD" plugin. FBX and OBJ files have exported by "Standard Material" in 3ds max. FBX file have exported with "Embed Media". This means that after importing, a textures folders will create. However i uploaded the Maps file separately.