Old Cannon / 3D Model + Full Tutorial Process
📣 Warning : Read and check all types of licenses carefully before purchasing
Level: IntermediateÂ
📌📌NOTE: the videos are not narrated, its a screen recording with shortcuts display📌📌
_________________________________
In this tutorial, we are covering the entire process of modeling, unwrapping, and texturing a Old Cannon from scratch.
You should have basic knowledge of this software to follow up correctly. (+8 Hours)
- +8 hrs Full Tutorial (Modeling, Unwrapping, Texturing, Rendering)
- MidPoly Mesh
- Clean Quad Topology
- Unwrapped in UDIMs workflow
- 4K TexturesÂ
_________________________________
Tutorial Contents:
Modeling : +4 hours of the process of modeling in 3dsmax software. Everything is clear, and you can follow up easily on the modeling process.
Unwraping :+1 hours of unwrapping in Rizom UV. The UVs are clean and tidy. Before starting the texturing process, it must have a proper UV and we use RizomLab for this part. For large objects, you should open your project with different techniques to avoid low quality resolution after the texturing part!In this part, we use udims and overlap technique for this Old Cannon object
Texturing : +5 hours of Texturing in the Substance Painter. Now it's time to Subs
Old Cannon / 3D Model + Full Tutorial Process
Old Cannon / 3D Model + Full Tutorial Process
📣 Warning : Read and check all types of licenses carefully before purchasing
Level: IntermediateÂ
📌📌NOTE: the videos are not narrated, its a screen recording with shortcuts display📌📌
_________________________________
In this tutorial, we are covering the entire process of modeling, unwrapping, and texturing a Old Cannon from scratch.
You should have basic knowledge of this software to follow up correctly. (+8 Hours)
- +8 hrs Full Tutorial (Modeling, Unwrapping, Texturing, Rendering)
- MidPoly Mesh
- Clean Quad Topology
- Unwrapped in UDIMs workflow
- 4K TexturesÂ
_________________________________
Tutorial Contents:
Modeling : +4 hours of the process of modeling in 3dsmax software. Everything is clear, and you can follow up easily on the modeling process.
Unwraping :+1 hours of unwrapping in Rizom UV. The UVs are clean and tidy. Before starting the texturing process, it must have a proper UV and we use RizomLab for this part. For large objects, you should open your project with different techniques to avoid low quality resolution after the texturing part!In this part, we use udims and overlap technique for this Old Cannon object
Texturing : +5 hours of Texturing in the Substance Painter. Now it's time to Subs