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OLD GUN Tutorial ( Modeling, Texturing, Lighting )

Milad Kambari
(44 ratings)
Product description

OLD GUN Tutorial ( Modeling, Texturing, Lighting )

Includes:
- 21 Full HD Video Files
- Duration: 8hrs 17 min video MP4 format with full audio commentary in English

The project file includes :
- Essential reference images
- VRay and Corona Files

Overview:
In this tutorial, you will learn how to model an antique gun from scratch, start with standard poly and hard surface modeling techniques to texturing and even lighting setup/tips for the final presentation. Notice although this course primarily focuses on 3ds Max, it is demonstrated as such to easily apply the same principles to any other digital creation tools like Maya.

Who is this course for?
This course is created for Junior level users who want to jump and experience a more complex project and see the complete production of a high poly asset.

Course requirements:
Basic knowledge of 3ds Max's interface and shortcuts or any other DCC tools of choice
Basic knowledge of unwrapping/unfold 3d interface and shortcuts
Basic knowledge of Substance painter and texturing

Required skill level: Intermediate

List of content:
1-Modeling
In this phase, you will see the best way to approach models that contain different components, how to effectively use reference images to build up the base mesh and get an overall shape of our model.
In the later stages of modeling, you will be presented tips and tricks to successfully add finer details to the model and fix numerous topology issues. This is a very effectiv

OLD GUN Tutorial ( Modeling, Texturing, Lighting )

Product description

OLD GUN Tutorial ( Modeling, Texturing, Lighting )

Includes:
- 21 Full HD Video Files
- Duration: 8hrs 17 min video MP4 format with full audio commentary in English

The project file includes :
- Essential reference images
- VRay and Corona Files

Overview:
In this tutorial, you will learn how to model an antique gun from scratch, start with standard poly and hard surface modeling techniques to texturing and even lighting setup/tips for the final presentation. Notice although this course primarily focuses on 3ds Max, it is demonstrated as such to easily apply the same principles to any other digital creation tools like Maya.

Who is this course for?
This course is created for Junior level users who want to jump and experience a more complex project and see the complete production of a high poly asset.

Course requirements:
Basic knowledge of 3ds Max's interface and shortcuts or any other DCC tools of choice
Basic knowledge of unwrapping/unfold 3d interface and shortcuts
Basic knowledge of Substance painter and texturing

Required skill level: Intermediate

List of content:
1-Modeling
In this phase, you will see the best way to approach models that contain different components, how to effectively use reference images to build up the base mesh and get an overall shape of our model.
In the later stages of modeling, you will be presented tips and tricks to successfully add finer details to the model and fix numerous topology issues. This is a very effectiv

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Tutorial Details