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Old Medival Wagon / 3D Model + Full Tutorial Process

mohadese-frz
(1 ratings)
Product description

Old Medival Wagon / 3D Model + Full Tutorial Process

Warning: Read and check all types of licenses carefully before purchasing

average level

_________________________________

In this tutorial, we cover the entire process of modeling, unwrapping, and texturing an old medieval wagon from scratch.

You must have basic knowledge of this software to follow correctly. (+16 hours)

  • +16 hours of full training (modeling, opening, texture)
  • MidPoly Mesh
  • Clean quad topology
  • Unwrapped in UDIMs workflow
  • 4K textures in PNG (16 bit)

_________________________________

Educational materials:

Modeling: +10 hours of modeling process in 3dsmax software. Everything is clear and you can easily follow the modeling process.

Unpacking: + 4 hours unwrapping in Rizom UV. UVs are clean and tidy. Before starting the texturing process, it must have a proper UV and for this part we use RizomLab. For large objects you should open your project with different techniques to avoid low quality resolution after the texturing part! In this part, we use the udim and overlap technique for this old medieval wagon object.

Texture: +3 hours Texturing in the Substance Painter. Now it's time to go to Substance Painter a

Old Medival Wagon / 3D Model + Full Tutorial Process

Product description

Old Medival Wagon / 3D Model + Full Tutorial Process

Warning: Read and check all types of licenses carefully before purchasing

average level

_________________________________

In this tutorial, we cover the entire process of modeling, unwrapping, and texturing an old medieval wagon from scratch.

You must have basic knowledge of this software to follow correctly. (+16 hours)

  • +16 hours of full training (modeling, opening, texture)
  • MidPoly Mesh
  • Clean quad topology
  • Unwrapped in UDIMs workflow
  • 4K textures in PNG (16 bit)

_________________________________

Educational materials:

Modeling: +10 hours of modeling process in 3dsmax software. Everything is clear and you can easily follow the modeling process.

Unpacking: + 4 hours unwrapping in Rizom UV. UVs are clean and tidy. Before starting the texturing process, it must have a proper UV and for this part we use RizomLab. For large objects you should open your project with different techniques to avoid low quality resolution after the texturing part! In this part, we use the udim and overlap technique for this old medieval wagon object.

Texture: +3 hours Texturing in the Substance Painter. Now it's time to go to Substance Painter a

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