Old Medival Wagon / 3D Model + Full Tutorial Process
Warning: Read and check all types of licenses carefully before purchasing
average level
_________________________________
In this tutorial, we cover the entire process of modeling, unwrapping, and texturing an old medieval wagon from scratch.
You must have basic knowledge of this software to follow correctly. (+16 hours)
- +16 hours of full training (modeling, opening, texture)
- MidPoly Mesh
- Clean quad topology
- Unwrapped in UDIMs workflow
- 4K textures in PNG (16 bit)
_________________________________
Educational materials:
Modeling: +10 hours of modeling process in 3dsmax software. Everything is clear and you can easily follow the modeling process.
Unpacking: + 4 hours unwrapping in Rizom UV. UVs are clean and tidy. Before starting the texturing process, it must have a proper UV and for this part we use RizomLab. For large objects you should open your project with different techniques to avoid low quality resolution after the texturing part! In this part, we use the udim and overlap technique for this old medieval wagon object.
Texture: +3 hours Texturing in the Substance Painter. Now it's time to go to Substance Painter a
Old Medival Wagon / 3D Model + Full Tutorial Process
Old Medival Wagon / 3D Model + Full Tutorial Process
Warning: Read and check all types of licenses carefully before purchasing
average level
_________________________________
In this tutorial, we cover the entire process of modeling, unwrapping, and texturing an old medieval wagon from scratch.
You must have basic knowledge of this software to follow correctly. (+16 hours)
- +16 hours of full training (modeling, opening, texture)
- MidPoly Mesh
- Clean quad topology
- Unwrapped in UDIMs workflow
- 4K textures in PNG (16 bit)
_________________________________
Educational materials:
Modeling: +10 hours of modeling process in 3dsmax software. Everything is clear and you can easily follow the modeling process.
Unpacking: + 4 hours unwrapping in Rizom UV. UVs are clean and tidy. Before starting the texturing process, it must have a proper UV and for this part we use RizomLab. For large objects you should open your project with different techniques to avoid low quality resolution after the texturing part! In this part, we use the udim and overlap technique for this old medieval wagon object.
Texture: +3 hours Texturing in the Substance Painter. Now it's time to go to Substance Painter a