Old rusted Lantern 01 - Game ready
Hello Thanks for providing this package. I hope this package will be used by you in your projects.
Textures in jpg and png formats are included in this package. Also, each of the formats has three sizes of 512, 1024 and 2048 pixels, so that you can use whichever you need in your projects. Each of the sizes is used according to your needs. The size is also mentioned on its names There are maps in both formats (Metalness, Roughness, Normal, Ao, Opacity, Basecolor).
In jpg format, maps (Metalness, Roughness, Ao) are located in one map, which you can use for each of them in the following order:
- Channel R: Metalness
- Channel G: Roughness
- Channel B: Ao
- Channel R: Metalness
- Channel G: Roughness
- Channel B: Ao
- Channel A: Opacity
- Number of poly: 4918
- Number of triangles: 9717
In png format, maps (Metalness, Roughness, Ao, Opacity) are located in one map, which you can use each of the following channels in the following order:
*The reason for including both jpg and png formats is that some game engines do not support the jpg format. Also, jpg format is more optimized than png format. But the png format has a slightly higher quality than the jpg format. It's entirely up to you whether you prefer more quality or less weight *
Old rusted Lantern 01 - Game ready
Old rusted Lantern 01 - Game ready
Hello Thanks for providing this package. I hope this package will be used by you in your projects.
Textures in jpg and png formats are included in this package. Also, each of the formats has three sizes of 512, 1024 and 2048 pixels, so that you can use whichever you need in your projects. Each of the sizes is used according to your needs. The size is also mentioned on its names There are maps in both formats (Metalness, Roughness, Normal, Ao, Opacity, Basecolor).
In jpg format, maps (Metalness, Roughness, Ao) are located in one map, which you can use for each of them in the following order:
- Channel R: Metalness
- Channel G: Roughness
- Channel B: Ao
- Channel R: Metalness
- Channel G: Roughness
- Channel B: Ao
- Channel A: Opacity
- Number of poly: 4918
- Number of triangles: 9717
In png format, maps (Metalness, Roughness, Ao, Opacity) are located in one map, which you can use each of the following channels in the following order:
*The reason for including both jpg and png formats is that some game engines do not support the jpg format. Also, jpg format is more optimized than png format. But the png format has a slightly higher quality than the jpg format. It's entirely up to you whether you prefer more quality or less weight *