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Old rusted Lantern 02 and Metal smart materials - Game ready

Aren cg
(0 ratings)
Product description

Old rusted Lantern 02 and Metal smart materials - Game ready

Hello Thanks for providing this package. I hope this package will be used by you in your projects.

Textures in jpg and png formats are included in this package. There are maps in both formats (Metalness, Roughness, Normal, Ao, Opacity, Basecolor, emissive,IOR).

In jpg format, maps (Metalness, Roughness, Ao) are located in one map, which you can use for each of them in the following order:


  • Channel R: Metalness

  • Channel G: Roughness

  • Channel B: Ao


    In png format, maps (Metalness, Roughness, Ao, Opacity) are located in one map, which you can use each of the following channels in the following order:



  • Channel R: Metalness


  • Channel G: Roughness


  • Channel B: Ao


  • Channel A: IOR | In the previous version (old rusted lantern 01) there was opacity in this channel, in the current version, opacity has been transferred to channel A in the basecolor map.

    • *The reason for including both jpg and png formats is that some game engines do not support the jpg format. Also, jpg format is more optimized than png format. But the png format has a slightly higher quality than the jpg format. It's entirely up to you whether you prefer more quality or less weight *


      • Number of poly: 5328

      • Number of triangles: 10184

      • Number of vortices: 52

Old rusted Lantern 02 and Metal smart materials - Game ready

Product description

Old rusted Lantern 02 and Metal smart materials - Game ready

Hello Thanks for providing this package. I hope this package will be used by you in your projects.

Textures in jpg and png formats are included in this package. There are maps in both formats (Metalness, Roughness, Normal, Ao, Opacity, Basecolor, emissive,IOR).

In jpg format, maps (Metalness, Roughness, Ao) are located in one map, which you can use for each of them in the following order:


  • Channel R: Metalness

  • Channel G: Roughness

  • Channel B: Ao


    In png format, maps (Metalness, Roughness, Ao, Opacity) are located in one map, which you can use each of the following channels in the following order:



  • Channel R: Metalness


  • Channel G: Roughness


  • Channel B: Ao


  • Channel A: IOR | In the previous version (old rusted lantern 01) there was opacity in this channel, in the current version, opacity has been transferred to channel A in the basecolor map.

    • *The reason for including both jpg and png formats is that some game engines do not support the jpg format. Also, jpg format is more optimized than png format. But the png format has a slightly higher quality than the jpg format. It's entirely up to you whether you prefer more quality or less weight *


      • Number of poly: 5328

      • Number of triangles: 10184

      • Number of vortices: 52
Product Details
Polycount
5,328
Textures
Yes
UVs
Yes
Materials
Yes
VR-Ready
Yes