Old Western Rocking Chair Game Ready
Game Ready
Old Western Rocking Chair 3D Model ready for VR/AR and games or other applications.
4K PBR Textures Included
Non Overlapping UV Layout Map
Resolution: up to 4096x4096px
PBR Workflow: Base color, Metallic, Normal, Roughness, AO
Textures Unreal Engine 4
Textures Unity 5 (Standard Metallic)
Plus Textures Unity HD Render Pipeline
Topology (highpoly) Vertices 99088 | Faces: 97952 | Triangles: 195904
Include LODs
LOD_00: Vertices 99088 - Faces 97952 - Triangles 195904
LOD_01: Vertices 16044 - Faces 27982 - Triangles 29384
LOD_02 (low poly): Vertices 4344 - Faces 4311 - Triangles 4407
A Level of Detail model (LOD) is a lower-resolution version of a game model. The lower-res version is used to improve performance by being swapped in whenever the higher-resolution of the game model is not apparent anymore, for example when it is a certain distance from the player. Usually LODs have a lower vertex count (50% or so) and simpler shader (diffuse only, for example).
LOD0 is the highest level of detail, your original model. Zero is always the highest because the number of LODs is unknown, so if you need more LODs you can just increment the number.
LOD1 is
Old Western Rocking Chair Game Ready
Old Western Rocking Chair Game Ready
Game Ready
Old Western Rocking Chair 3D Model ready for VR/AR and games or other applications.
4K PBR Textures Included
Non Overlapping UV Layout Map
Resolution: up to 4096x4096px
PBR Workflow: Base color, Metallic, Normal, Roughness, AO
Textures Unreal Engine 4
Textures Unity 5 (Standard Metallic)
Plus Textures Unity HD Render Pipeline
Topology (highpoly) Vertices 99088 | Faces: 97952 | Triangles: 195904
Include LODs
LOD_00: Vertices 99088 - Faces 97952 - Triangles 195904
LOD_01: Vertices 16044 - Faces 27982 - Triangles 29384
LOD_02 (low poly): Vertices 4344 - Faces 4311 - Triangles 4407
A Level of Detail model (LOD) is a lower-resolution version of a game model. The lower-res version is used to improve performance by being swapped in whenever the higher-resolution of the game model is not apparent anymore, for example when it is a certain distance from the player. Usually LODs have a lower vertex count (50% or so) and simpler shader (diffuse only, for example).
LOD0 is the highest level of detail, your original model. Zero is always the highest because the number of LODs is unknown, so if you need more LODs you can just increment the number.
LOD1 is