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Old Western Rocking Chair Game Ready

3D Skill Up
(0 ratings)
Product description

Old Western Rocking Chair Game Ready

Game Ready

Old Western Rocking Chair 3D Model ready for VR/AR and games or other applications.

4K PBR Textures Included

Non Overlapping UV Layout Map
Resolution: up to 4096x4096px
PBR Workflow: Base color, Metallic, Normal, Roughness, AO
Textures Unreal Engine 4
Textures Unity 5  (Standard Metallic)
Plus Textures Unity HD Render Pipeline

Topology (highpoly) Vertices 99088 | Faces: 97952  | Triangles: 195904

Include LODs

LOD_00: Vertices  99088 - Faces  97952   - Triangles 195904

LOD_01: Vertices 16044 - Faces 27982 - Triangles 29384

LOD_02 (low poly): Vertices 4344 - Faces 4311 - Triangles 4407

A Level of Detail model (LOD) is a lower-resolution version of a game model. The lower-res version is used to improve performance by being swapped in whenever the higher-resolution of the game model is not apparent anymore, for example when it is a certain distance from the player. Usually LODs have a lower vertex count (50% or so) and simpler shader (diffuse only, for example).

LOD0 is the highest level of detail, your original model. Zero is always the highest because the number of LODs is unknown, so if you need more LODs you can just increment the number.

LOD1 is

Old Western Rocking Chair Game Ready

Product description

Old Western Rocking Chair Game Ready

Game Ready

Old Western Rocking Chair 3D Model ready for VR/AR and games or other applications.

4K PBR Textures Included

Non Overlapping UV Layout Map
Resolution: up to 4096x4096px
PBR Workflow: Base color, Metallic, Normal, Roughness, AO
Textures Unreal Engine 4
Textures Unity 5  (Standard Metallic)
Plus Textures Unity HD Render Pipeline

Topology (highpoly) Vertices 99088 | Faces: 97952  | Triangles: 195904

Include LODs

LOD_00: Vertices  99088 - Faces  97952   - Triangles 195904

LOD_01: Vertices 16044 - Faces 27982 - Triangles 29384

LOD_02 (low poly): Vertices 4344 - Faces 4311 - Triangles 4407

A Level of Detail model (LOD) is a lower-resolution version of a game model. The lower-res version is used to improve performance by being swapped in whenever the higher-resolution of the game model is not apparent anymore, for example when it is a certain distance from the player. Usually LODs have a lower vertex count (50% or so) and simpler shader (diffuse only, for example).

LOD0 is the highest level of detail, your original model. Zero is always the highest because the number of LODs is unknown, so if you need more LODs you can just increment the number.

LOD1 is

Product Details
Category
Polycount
97,952
Textures
Yes
UVs
Yes
Materials
Yes
VR-Ready
Yes