OVERSIZED T-SHIRT PACK / zprj obj fbx highpoly
A-pose + mockup pose
CLO 3D / Marvelous Designer native ZPRJ info:
• Simulation mode: CPU (default)
• Avatar: default MV2 (Thomas), 1 mm skin offset
• Pose: "mv2_03_attention"
• Clothing geometry: quads, raw highpoly, 5 mm particle distance
• Retopology or auto-remesh: no
• Topstitch: texture in diffuse map
• Textures: default CLO 3D library, 3D seamlines in normal map
• Colorway: white
• Saved with avatar
OBJ and FBX export info:
• Avatar: removed
• Pose: standard A-pose (all 6) + mv2_03_attention (all 6)
• Rigged: no
• Scale: cm, 100%, moved to ground center
• Topstitch: texture in diffuse map
• OBJ geometry: quads, single object, thin unweld
• FBX geometry: quads, single object, thick unweld
• Polycount (thin): faces = 62,899; vertices = 63,752
• Polycount (thick): faces = 138,782; vertices = 142,750
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping
• UV
OVERSIZED T-SHIRT PACK / zprj obj fbx highpoly
OVERSIZED T-SHIRT PACK / zprj obj fbx highpoly
A-pose + mockup pose
CLO 3D / Marvelous Designer native ZPRJ info:
• Simulation mode: CPU (default)
• Avatar: default MV2 (Thomas), 1 mm skin offset
• Pose: "mv2_03_attention"
• Clothing geometry: quads, raw highpoly, 5 mm particle distance
• Retopology or auto-remesh: no
• Topstitch: texture in diffuse map
• Textures: default CLO 3D library, 3D seamlines in normal map
• Colorway: white
• Saved with avatar
OBJ and FBX export info:
• Avatar: removed
• Pose: standard A-pose (all 6) + mv2_03_attention (all 6)
• Rigged: no
• Scale: cm, 100%, moved to ground center
• Topstitch: texture in diffuse map
• OBJ geometry: quads, single object, thin unweld
• FBX geometry: quads, single object, thick unweld
• Polycount (thin): faces = 62,899; vertices = 63,752
• Polycount (thick): faces = 138,782; vertices = 142,750
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping
• UV