Paint Bucket and Paint Brush
This paint bucket and brush including 3 individual objects with 3 LODs each and colliders. All elements are in realistic style and can be assembled to be used in any game (post-apo, first person shooter, construction… ). All objects share a unique material for the best optimization for games.
This AAA game asset of concrete pillars will embellish you scene and add more details which can help the gameplay and the game-design.
The material of models is unique and ready for PBR.
Low-poly model & Blender native 2.93
SPECIFICATIONS
- Objects : 3
- Polygons : 1030
- Subdivision ready : No
- Render engine : Eevee (Cycles ready)
- LODs : Yes (inside FBX for Unity & Unreal)
- Numbers of LODs : 3
- Collider : Yes
- Lightmap UV : No
- FBX
- Collada
- OBJ
- GLTF
- Materials in scene : 1
- Textures sizes : 2K
- Textures types : Base Color, Metallic, Roughness, Normal (DirectX & OpenGL), Heigh & AO (also Unity & Unreal workflow maps)
- Textures format : PNG
- Real scale : Yes
- Scene objects are organized by groups
GAME SPECS
EXPORTED FORMATS
TEXTURES
GENERAL
ADDITIONAL NOTES
File formats do not include textures. All textures
Paint Bucket and Paint Brush
Paint Bucket and Paint Brush
This paint bucket and brush including 3 individual objects with 3 LODs each and colliders. All elements are in realistic style and can be assembled to be used in any game (post-apo, first person shooter, construction… ). All objects share a unique material for the best optimization for games.
This AAA game asset of concrete pillars will embellish you scene and add more details which can help the gameplay and the game-design.
The material of models is unique and ready for PBR.
Low-poly model & Blender native 2.93
SPECIFICATIONS
- Objects : 3
- Polygons : 1030
- Subdivision ready : No
- Render engine : Eevee (Cycles ready)
- LODs : Yes (inside FBX for Unity & Unreal)
- Numbers of LODs : 3
- Collider : Yes
- Lightmap UV : No
- FBX
- Collada
- OBJ
- GLTF
- Materials in scene : 1
- Textures sizes : 2K
- Textures types : Base Color, Metallic, Roughness, Normal (DirectX & OpenGL), Heigh & AO (also Unity & Unreal workflow maps)
- Textures format : PNG
- Real scale : Yes
- Scene objects are organized by groups
GAME SPECS
EXPORTED FORMATS
TEXTURES
GENERAL
ADDITIONAL NOTES
File formats do not include textures. All textures