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Pirate Telescope and compass / Full Tutorial Process + 3D Model

mohadese-frz
(1 ratings)
Product description

Pirate Telescope and compass / Full Tutorial Process + 3D Model

Warning : Read and check all types of licenses carefully before purchasing

📌📌NOTE: the videos are not narrated, its a screen recording with shortcuts display📌📌

In this tutorial, we are covering the entire process of modeling, unwrapping, and texturing Pirate Telescope and compass from scratch.

  • +6 hrs Full Tutorial (Modeling, Unwrapping, Texturing, Rendering)
  • MidPoly Mesh
  • Clean Quad Topology
  • 4K Textures 
  • Game Ready Base Mesh

Tutorial Contents:

  • Modeling : +3 hours of the process of modeling in 3dsmax software. Everything is clear, and you can follow up easily on the modeling process.
  • Unwraping :+1 hours of unwrapping in Rizom UV. The UVs are clean and tidy. Before starting the texturing process, it must have a proper UV and we use RizomLab for this part.
  • Texturing : +2 hours of Texturing in the Substance Painter. Now it's time to Substance Painter and start the texturing process. In substance, we start with the UV tiles option in the project . In substance painter with uv tiles, you can paint and texture all the tiles together.
  • Rendering: The rendering is done inside the Marm

Pirate Telescope and compass / Full Tutorial Process + 3D Model

Product description

Pirate Telescope and compass / Full Tutorial Process + 3D Model

Warning : Read and check all types of licenses carefully before purchasing

📌📌NOTE: the videos are not narrated, its a screen recording with shortcuts display📌📌

In this tutorial, we are covering the entire process of modeling, unwrapping, and texturing Pirate Telescope and compass from scratch.

  • +6 hrs Full Tutorial (Modeling, Unwrapping, Texturing, Rendering)
  • MidPoly Mesh
  • Clean Quad Topology
  • 4K Textures 
  • Game Ready Base Mesh

Tutorial Contents:

  • Modeling : +3 hours of the process of modeling in 3dsmax software. Everything is clear, and you can follow up easily on the modeling process.
  • Unwraping :+1 hours of unwrapping in Rizom UV. The UVs are clean and tidy. Before starting the texturing process, it must have a proper UV and we use RizomLab for this part.
  • Texturing : +2 hours of Texturing in the Substance Painter. Now it's time to Substance Painter and start the texturing process. In substance, we start with the UV tiles option in the project . In substance painter with uv tiles, you can paint and texture all the tiles together.
  • Rendering: The rendering is done inside the Marm
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