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Plaster Wall with Parameter-driven Bullet Holes | Daniel Thiger

Level Up Digital
(105 ratings)
Product description
1 ratings

Plaster Wall with Parameter-driven Bullet Holes | Daniel Thiger

Learn Substance Designer expert Daniel’s workflow in this fully narrated, step-by-step tutorial that he has created for Levelup.Digital. In this tutorial, Daniel builds a Plaster Wall with Parameter-driven Bullet Holes. Learn how to work with cells to create different types of damage effects and how to use parameters to control damage levels.

Watch how Daniel breaks down his references, learn his approach to creating procedural materials, and learn what it takes to create a full material in Substance Designer.

Whether you’re a beginner or advanced user, you will come away with something new to integrate into your workflow. 

About the Instructor

With 15 years of experience in the gaming industry at Dice and Bungie, Daniel specializes in material, texture, and asset creation. He is passionate about anything procedural, and spends most of his spare time experimenting in Substance Designer. He collaborated with Allegorithmic on their Signature Series project, and served as a speaker at GDC 2018. His workflow and techniques can be found in 3D Artist, 80lvl, Allegorithmic and Marmoset Toolbag's blogs. He offers tutorials teaching the community how to learn Substance Designer from the ground up.

Contents

  • 3 hours narrated, step-by-step video tutorial
  • 1080 Resolution

Chapters

  • Reference Breakdown
  • Creating Base Shapes
  • Combining Shap

Plaster Wall with Parameter-driven Bullet Holes | Daniel Thiger

Product description
1 ratings

Plaster Wall with Parameter-driven Bullet Holes | Daniel Thiger

Learn Substance Designer expert Daniel’s workflow in this fully narrated, step-by-step tutorial that he has created for Levelup.Digital. In this tutorial, Daniel builds a Plaster Wall with Parameter-driven Bullet Holes. Learn how to work with cells to create different types of damage effects and how to use parameters to control damage levels.

Watch how Daniel breaks down his references, learn his approach to creating procedural materials, and learn what it takes to create a full material in Substance Designer.

Whether you’re a beginner or advanced user, you will come away with something new to integrate into your workflow. 

About the Instructor

With 15 years of experience in the gaming industry at Dice and Bungie, Daniel specializes in material, texture, and asset creation. He is passionate about anything procedural, and spends most of his spare time experimenting in Substance Designer. He collaborated with Allegorithmic on their Signature Series project, and served as a speaker at GDC 2018. His workflow and techniques can be found in 3D Artist, 80lvl, Allegorithmic and Marmoset Toolbag's blogs. He offers tutorials teaching the community how to learn Substance Designer from the ground up.

Contents

  • 3 hours narrated, step-by-step video tutorial
  • 1080 Resolution

Chapters

  • Reference Breakdown
  • Creating Base Shapes
  • Combining Shap
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Tutorial Details
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Duration
3 hours