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Plasticity for AAA Game Assets

Howel Ganuchaud
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Plasticity for AAA Game Assets

Whether you want to learn Plasticity or create AAA game art, this tutorial is for you. We'll cover the entire process by creating a Daniel Defense Magazine, from the Plasticity/CAD stage to the final textured asset. A basic understanding of 3D modeling and baking workflows is recommended.

Chapters:
0-Introduction to Plasticity and Blender:
In this chapter, I will show you all the basics of plasticity, showcasing the shortcodes, tools, and tips you'll need to follow this course. 
For Blender, I will mainly cover all the addons I'm using during this course, how and why I'm using them, and some tips. 

1-Plasticity:
This chapter is where we will create the base model of the magazine in plasticity. I will share my expertise about CAD for games, how I'm working, what you should avoid and why, etc.

2-Export:
When the CAD model is done, it's time for exporting! I will cover how to export the CAD into OBJ models, with two models, one for the low poly and another one that we will use for the high poly. I'm showing how to export from Plasticity and Moi3D.

3-Lowpoly:
In this chapter, we will import the OBJ model we exported from Plasticity in Blender, and we will optimize it to get a AAA low poly / game ready model.

4-UVS and Baking:
It's UVs time! W

Plasticity for AAA Game Assets

Product description

Plasticity for AAA Game Assets

Whether you want to learn Plasticity or create AAA game art, this tutorial is for you. We'll cover the entire process by creating a Daniel Defense Magazine, from the Plasticity/CAD stage to the final textured asset. A basic understanding of 3D modeling and baking workflows is recommended.

Chapters:
0-Introduction to Plasticity and Blender:
In this chapter, I will show you all the basics of plasticity, showcasing the shortcodes, tools, and tips you'll need to follow this course. 
For Blender, I will mainly cover all the addons I'm using during this course, how and why I'm using them, and some tips. 

1-Plasticity:
This chapter is where we will create the base model of the magazine in plasticity. I will share my expertise about CAD for games, how I'm working, what you should avoid and why, etc.

2-Export:
When the CAD model is done, it's time for exporting! I will cover how to export the CAD into OBJ models, with two models, one for the low poly and another one that we will use for the high poly. I'm showing how to export from Plasticity and Moi3D.

3-Lowpoly:
In this chapter, we will import the OBJ model we exported from Plasticity in Blender, and we will optimize it to get a AAA low poly / game ready model.

4-UVS and Baking:
It's UVs time! W

Tutorial Details