Polestar Synergy 2023
Description: A highly detailed exterior and interior of Polestar's Synergy 2023 concept car. Modeled in Blender using camera matched reference images and subdivision surfaces. Some objects have had a level of subdivision applied and cut afterwards for better shading.
Instructions: Import the Alembic, FBX, or OBJ file into your renderer of choice, apply two or three levels of Catmull-Clark subdivision surface to each object (exceptions listed below), apply the included textures for text over your custom car textures, and render. If you use Blender 3.6.5+, simply open the .blend file and the scene will be ready to render in Cycles.
Stats:
- 1,200,358 Verts
- 2,393,101 Edges
- 1,193,020 Faces
- 2,387,390 Tris
- 115 Objects
Dimensions: 454cm length x 214cm width x 107cm height
Subdivision: All objects except the ones listed below are designed to have two or three levels of Catmull-Clark subdivision surface applied at render time in order to match the beauty shots in the product listing.
No Subdivision Required: The following objects do not have to be subdivided.
- ShadowPlanes
UVs: All objects h
Polestar Synergy 2023
Polestar Synergy 2023
Description: A highly detailed exterior and interior of Polestar's Synergy 2023 concept car. Modeled in Blender using camera matched reference images and subdivision surfaces. Some objects have had a level of subdivision applied and cut afterwards for better shading.
Instructions: Import the Alembic, FBX, or OBJ file into your renderer of choice, apply two or three levels of Catmull-Clark subdivision surface to each object (exceptions listed below), apply the included textures for text over your custom car textures, and render. If you use Blender 3.6.5+, simply open the .blend file and the scene will be ready to render in Cycles.
Stats:
- 1,200,358 Verts
- 2,393,101 Edges
- 1,193,020 Faces
- 2,387,390 Tris
- 115 Objects
Dimensions: 454cm length x 214cm width x 107cm height
Subdivision: All objects except the ones listed below are designed to have two or three levels of Catmull-Clark subdivision surface applied at render time in order to match the beauty shots in the product listing.
No Subdivision Required: The following objects do not have to be subdivided.
- ShadowPlanes
UVs: All objects h