Post-Apocalyptic Urban City (Ue4)
Post-Apocalyptic Urban City (Ue4)
https://www.youtube.com/watch?v=CZwXU-8IKs8&ab_channel=3DSmart
urban design based on post-apocalyptic theme. including in this collection there is both interior and exterior setup . the demo map can show the possibility of populating any similar projects with the same art style . you can use the demo map directly or just use the props for populating your own unique scenes.
there both Night and Day lighting setup for the demo map .
lighting is a hybrid of static and dynamic light for an optimized scene.
there was special care and attention in every detail of the assets in this project that can be seen in close-ups .
Technical Details
Features:
- interior and exterior
- night and day lighting setup
- high detail props
- variation in environment sections
- decals including graffiti and water splash
- easy to use wire blueprint
- dust particle
- optimized lighting
Unique Meshes: 248
Collision: Yes
Vertex Count: Average 2K~3K Vertex with the highest poly mesh hitting 42K
LODs: Yes, 4 LODs including LOD0
Number of Materials and Material Instances: 125
Number of Textures: 315
Texture Resolutions: 4096x4096
Post-Apocalyptic Urban City (Ue4)
Post-Apocalyptic Urban City (Ue4)
Post-Apocalyptic Urban City (Ue4)
https://www.youtube.com/watch?v=CZwXU-8IKs8&ab_channel=3DSmart
urban design based on post-apocalyptic theme. including in this collection there is both interior and exterior setup . the demo map can show the possibility of populating any similar projects with the same art style . you can use the demo map directly or just use the props for populating your own unique scenes.
there both Night and Day lighting setup for the demo map .
lighting is a hybrid of static and dynamic light for an optimized scene.
there was special care and attention in every detail of the assets in this project that can be seen in close-ups .
Technical Details
Features:
- interior and exterior
- night and day lighting setup
- high detail props
- variation in environment sections
- decals including graffiti and water splash
- easy to use wire blueprint
- dust particle
- optimized lighting
Unique Meshes: 248
Collision: Yes
Vertex Count: Average 2K~3K Vertex with the highest poly mesh hitting 42K
LODs: Yes, 4 LODs including LOD0
Number of Materials and Material Instances: 125
Number of Textures: 315
Texture Resolutions: 4096x4096