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Post-Apocalyptic Urban City (Ue4)

hadi665
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Product description

Post-Apocalyptic Urban City (Ue4)


Post-Apocalyptic Urban City (Ue4)


https://www.youtube.com/watch?v=CZwXU-8IKs8&ab_channel=3DSmart

urban design based on post-apocalyptic theme. including in this collection there is both interior and exterior setup . the demo map can show the possibility of populating any similar projects with the same art style . you can use the demo map directly or just use the props for populating your own unique scenes.

there both Night and Day lighting setup for the demo map .

lighting is a hybrid of static and dynamic light for an optimized scene.

there was special care and attention in every detail of the assets in this project that can be seen in close-ups .



Technical Details

Features:

  • interior and exterior
  • night and day lighting setup
  • high detail props
  • variation in environment sections
  • decals including graffiti and water splash
  • easy to use wire blueprint
  • dust particle
  • optimized lighting

    • Unique Meshes: 248

      Collision: Yes

      Vertex Count: Average 2K~3K Vertex with the highest poly mesh hitting 42K

      LODs: Yes, 4 LODs including LOD0

      Number of Materials and Material Instances: 125

      Number of Textures: 315

      Texture Resolutions: 4096x4096


Post-Apocalyptic Urban City (Ue4)

Product description

Post-Apocalyptic Urban City (Ue4)


Post-Apocalyptic Urban City (Ue4)


https://www.youtube.com/watch?v=CZwXU-8IKs8&ab_channel=3DSmart

urban design based on post-apocalyptic theme. including in this collection there is both interior and exterior setup . the demo map can show the possibility of populating any similar projects with the same art style . you can use the demo map directly or just use the props for populating your own unique scenes.

there both Night and Day lighting setup for the demo map .

lighting is a hybrid of static and dynamic light for an optimized scene.

there was special care and attention in every detail of the assets in this project that can be seen in close-ups .



Technical Details

Features:

  • interior and exterior
  • night and day lighting setup
  • high detail props
  • variation in environment sections
  • decals including graffiti and water splash
  • easy to use wire blueprint
  • dust particle
  • optimized lighting

    • Unique Meshes: 248

      Collision: Yes

      Vertex Count: Average 2K~3K Vertex with the highest poly mesh hitting 42K

      LODs: Yes, 4 LODs including LOD0

      Number of Materials and Material Instances: 125

      Number of Textures: 315

      Texture Resolutions: 4096x4096


Product Details
Category
Software
Polycount
1
Textures
Yes
UVs
Yes
Materials
Yes