Product banner image

Procedural Roof Tiles Material

Federico Guerra
(0 ratings)
Product description

Procedural Roof Tiles Material


Procedural Roof Tiles Overview


WHAT YOU WILL GET

  • “.sbs” Substance Designer file with complete Graph Nodes.

  • “.sbsar” Substance Painter file, ready to be imported as BaseMaterial in Substance Painter.

  • “.ma” Maya presentation File with the RoofTile_aiStandardSurface material set to be used with Arnold Render.

  • Texture Folder with 6 Different Tiles Textures Sets. (BaseColor, Metallic, Roughness, Normal, Height, AmbientOcclusion)

  • “SD Material” Folder which contains all the “.sbs” file Dependencies.

  • Written Tutorial on Substance Designer and Painter

  • Written Tutorial on how to use Displacement in Maya Arnold.

HOW TO USE 

The creation Flow of Roof Tile Material should be divided into two different workflows, the Height and the Color creation. From which I also obtained the Normal, Ambient Occlusion, Curvature and Roughness Maps.
To manage Tiles and Details I also created some external graphs for the Tile Profile Selection, the Tile Breaker and the Moss cover.

If you open the Tile profile graph you can easily add your custom profile simply connecting them to the Switch Node in the Output. All the other controls are exposed in the final Sbsar file.

Roof

Procedural Roof Tiles Material

Product description

Procedural Roof Tiles Material


Procedural Roof Tiles Overview


WHAT YOU WILL GET

  • “.sbs” Substance Designer file with complete Graph Nodes.

  • “.sbsar” Substance Painter file, ready to be imported as BaseMaterial in Substance Painter.

  • “.ma” Maya presentation File with the RoofTile_aiStandardSurface material set to be used with Arnold Render.

  • Texture Folder with 6 Different Tiles Textures Sets. (BaseColor, Metallic, Roughness, Normal, Height, AmbientOcclusion)

  • “SD Material” Folder which contains all the “.sbs” file Dependencies.

  • Written Tutorial on Substance Designer and Painter

  • Written Tutorial on how to use Displacement in Maya Arnold.

HOW TO USE 

The creation Flow of Roof Tile Material should be divided into two different workflows, the Height and the Color creation. From which I also obtained the Normal, Ambient Occlusion, Curvature and Roughness Maps.
To manage Tiles and Details I also created some external graphs for the Tile Profile Selection, the Tile Breaker and the Moss cover.

If you open the Tile profile graph you can easily add your custom profile simply connecting them to the Switch Node in the Output. All the other controls are exposed in the final Sbsar file.

Roof