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Rattan Rocker | A Complete Game Asset Workflow

Chunck
(2 ratings)
Product description
2 ratings

Rattan Rocker | A Complete Game Asset Workflow

If you have ever been interested in learning how to create game-ready assets using efficient, non-destructive workflow techniques then this is the course you've been looking for! In this course, we will cover the entire game asset workflow from start to finish. We will model, unwrap, texture and finally render out a game-ready rocking horse asset that will also look great for your game-art portfolio.

In this course, you will also learn:

    • Two free Blender add-ons to speed up your workflow
    • Non-destructive modeling and texturing techniques for flexible designs
    • The complete creation of 3 seamless, high-quality materials using Substance Designer
    • Texture development and authoring using Substance Painter
    • Shooting portfolio renders using both Blender and Marmoset Toolbag 4

          Over our 10 hours together, we will get to rapidly develop our rocking horse asset from initial concept to completed piece. We will learn various modifiers within

    Blender 3D

          to quickly iterate on our designs and walk through how we can efficiently unwrap our model for high-quality textures. Using

    Substance Designer

          , we will create 3 materials entirely from scratch which we can

    Rattan Rocker | A Complete Game Asset Workflow

    Product description
    2 ratings

    Rattan Rocker | A Complete Game Asset Workflow

    If you have ever been interested in learning how to create game-ready assets using efficient, non-destructive workflow techniques then this is the course you've been looking for! In this course, we will cover the entire game asset workflow from start to finish. We will model, unwrap, texture and finally render out a game-ready rocking horse asset that will also look great for your game-art portfolio.

    In this course, you will also learn:

      • Two free Blender add-ons to speed up your workflow
      • Non-destructive modeling and texturing techniques for flexible designs
      • The complete creation of 3 seamless, high-quality materials using Substance Designer
      • Texture development and authoring using Substance Painter
      • Shooting portfolio renders using both Blender and Marmoset Toolbag 4

            Over our 10 hours together, we will get to rapidly develop our rocking horse asset from initial concept to completed piece. We will learn various modifiers within

      Blender 3D

            to quickly iterate on our designs and walk through how we can efficiently unwrap our model for high-quality textures. Using

      Substance Designer

            , we will create 3 materials entirely from scratch which we can
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