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Real-Time/Game-Ready Hair Creation

Konrad Hetko
(26 ratings)
Product description
9 ratings

Real-Time/Game-Ready Hair Creation

Hello!

I've made tutorial for you, where I will walk you through my workflow of creating real-time, game-ready hair. Everything is made in Blender 2.8, besides baking which is done in Xnormal (free software).

I will show you how to generate hair particles, and prepare them for texture baking. Later I'll demonstrate how to prepare hair cards, and organize your work.

After this, I prepared a timelapse of the grooming process, where I will give you some advice on how to place your cards in different stages. When we will be done placing hair cards I will show you how to easily optimize your hair mesh. In my case triangle count dropped from 40k to 20k without losing much of quality and you can push it even more :D.

And the end I'll show you how to plug and set up material in Unreal Engine 4.

INCLUDED

Video Tutorials:
  • 1. Reference talk- Short intro and talk about gathering proper references
  • 2. Generating hair particles- I show you how to create hair particles for our texture
  • 3. Baking- We will take our particles and move them to Xnormal in order to bake textures needed for Unreal Engine material setup.
  • 4. Preparing hair cards- Creating different type of hair cards and organizing work.
  • 5. Grooming "Base"- First stage of our grooming process in which we gonna

Real-Time/Game-Ready Hair Creation

Product description
9 ratings

Real-Time/Game-Ready Hair Creation

Hello!

I've made tutorial for you, where I will walk you through my workflow of creating real-time, game-ready hair. Everything is made in Blender 2.8, besides baking which is done in Xnormal (free software).

I will show you how to generate hair particles, and prepare them for texture baking. Later I'll demonstrate how to prepare hair cards, and organize your work.

After this, I prepared a timelapse of the grooming process, where I will give you some advice on how to place your cards in different stages. When we will be done placing hair cards I will show you how to easily optimize your hair mesh. In my case triangle count dropped from 40k to 20k without losing much of quality and you can push it even more :D.

And the end I'll show you how to plug and set up material in Unreal Engine 4.

INCLUDED

Video Tutorials:
  • 1. Reference talk- Short intro and talk about gathering proper references
  • 2. Generating hair particles- I show you how to create hair particles for our texture
  • 3. Baking- We will take our particles and move them to Xnormal in order to bake textures needed for Unreal Engine material setup.
  • 4. Preparing hair cards- Creating different type of hair cards and organizing work.
  • 5. Grooming "Base"- First stage of our grooming process in which we gonna
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Product Details
Software
Skill Level
Textures
Yes
UVs
Yes