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Realistic Aircraft Weapon – High poly to Game-Ready Asset

Product description

Realistic Aircraft Weapon – High poly to Game-Ready Asset

This is a personal project I created to improve my hard-surface workflow and presentation skills.
The asset was fully modeled in Blender, starting from a detailed High poly version and then optimized into a Low poly for real-time use.
The textures were created in Substance Painter (4K PBR workflow), and then baked from high to low.

**(NOTE: the videos are not narrated, its a screen recording with shortcuts display)**

  • Optimized Subdivided Mesh (Low-Poly)
  • Clean Quad Topology
  • Unwrapped in UDIMs workflow
  • 4K Textures in PNG 

For rendering and presentation:
• Blender (Cycles) was used for cinematic final renders and animation.
• Marmoset Toolbag was used to showcase the game-ready version with textures applied.

The final presentation includes:
• 4K renders from Blender
• A short video animation (40 sec)
• Wireframe and breakdown images (Highpoly / Lowpoly / UVs)
• Marmoset Viewer (interactive)

Softwares used in this pack:
Blender 4.5 / Rizom UV 2025 / Substance Painter 11.0.0 / Marmoset Toolbag 5

  • Addons Used in Blender:Hardops-Quad Remesher v1.3
  • All addons are available
  • No narrated 
  • Realtime tutorial
  • Screen Recording + Shortcuts display

Tutorial Features:

Product description

Realistic Aircraft Weapon – High poly to Game-Ready Asset

This is a personal project I created to improve my hard-surface workflow and presentation skills.
The asset was fully modeled in Blender, starting from a detailed High poly version and then optimized into a Low poly for real-time use.
The textures were created in Substance Painter (4K PBR workflow), and then baked from high to low.

**(NOTE: the videos are not narrated, its a screen recording with shortcuts display)**

  • Optimized Subdivided Mesh (Low-Poly)
  • Clean Quad Topology
  • Unwrapped in UDIMs workflow
  • 4K Textures in PNG 

For rendering and presentation:
• Blender (Cycles) was used for cinematic final renders and animation.
• Marmoset Toolbag was used to showcase the game-ready version with textures applied.

The final presentation includes:
• 4K renders from Blender
• A short video animation (40 sec)
• Wireframe and breakdown images (Highpoly / Lowpoly / UVs)
• Marmoset Viewer (interactive)

Softwares used in this pack:
Blender 4.5 / Rizom UV 2025 / Substance Painter 11.0.0 / Marmoset Toolbag 5

  • Addons Used in Blender:Hardops-Quad Remesher v1.3
  • All addons are available
  • No narrated 
  • Realtime tutorial
  • Screen Recording + Shortcuts display

Tutorial Features: